forked from 0ad/0ad
Reduce brightness of fogged objects.
This was SVN commit r8273.
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@ -403,7 +403,7 @@ void CCmpVisualActor::Interpolate(float frameTime, float frameOffset)
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model.ValidatePosition();
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if (m_Visibility == ICmpRangeManager::VIS_FOGGED)
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model.SetShadingColor(CColor(0.7f * m_R.ToFloat(), 0.7f * m_G.ToFloat(), 0.7f * m_B.ToFloat(), 1.0f));
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model.SetShadingColor(CColor(0.5f * m_R.ToFloat(), 0.5f * m_G.ToFloat(), 0.5f * m_B.ToFloat(), 1.0f));
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else
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model.SetShadingColor(CColor(m_R.ToFloat(), m_G.ToFloat(), m_B.ToFloat(), 1.0f));
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}
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