forked from 0ad/0ad
Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
Added placeholder cursor for ruins Added entities for testing these types This was SVN commit r8574.
This commit is contained in:
parent
52ad8a836d
commit
ff3c7b46f4
@ -13,6 +13,7 @@
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
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<animation file="female/f_build_01.dae" name="Build" speed="40"/>
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<animation file="female/f_build_01.dae" name="Build" speed="40"/>
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<animation file="female/f_death_01.dae" name="Death" speed="120"/>
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<animation file="female/f_death_01.dae" name="Death" speed="120"/>
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</animations>
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</animations>
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@ -67,6 +68,12 @@
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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</variant>
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<variant name="Build">
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<variant name="Build">
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<props>
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<props>
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@ -20,6 +20,7 @@
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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@ -128,6 +129,13 @@
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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</variant>
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<variant name="Build">
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<variant name="Build">
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<props>
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<props>
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@ -18,6 +18,7 @@
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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@ -88,6 +89,13 @@
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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</variant>
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<variant name="Build">
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<variant name="Build">
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<props>
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<props>
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@ -18,6 +18,7 @@
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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@ -112,6 +113,14 @@
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="helmet"/>
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</props>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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</variant>
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<variant name="Build">
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<variant name="Build">
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<props>
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<props>
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@ -17,6 +17,7 @@
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<animation file="infantry/sword/attack/isw_s_def_06.psa" name="gather_meat" speed="325"/>
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<animation file="infantry/sword/attack/isw_s_def_06.psa" name="gather_meat" speed="325"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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@ -112,6 +113,13 @@
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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</variant>
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<variant name="Build">
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<variant name="Build">
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<props>
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<props>
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@ -17,6 +17,7 @@
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<animation file="infantry/sword/attack/isw_s_def_06.psa" name="gather_meat" speed="350"/>
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<animation file="infantry/sword/attack/isw_s_def_06.psa" name="gather_meat" speed="350"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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@ -94,6 +95,13 @@
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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</variant>
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<variant name="Build">
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<variant name="Build">
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<props>
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<props>
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@ -18,6 +18,7 @@
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<animation file="infantry/sword/attack/isw_s_def_06.psa" name="gather_meat" speed="300"/>
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<animation file="infantry/sword/attack/isw_s_def_06.psa" name="gather_meat" speed="300"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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@ -92,6 +93,14 @@
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="helmet"/>
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</props>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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</variant>
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<variant name="Build">
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<variant name="Build">
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<props>
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<props>
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@ -13,6 +13,7 @@
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
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<animation file="female/f_build_01.dae" name="Build" speed="40"/>
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<animation file="female/f_build_01.dae" name="Build" speed="40"/>
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<animation file="female/f_death_01.dae" name="Death" speed="120"/>
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<animation file="female/f_death_01.dae" name="Death" speed="120"/>
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</animations>
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</animations>
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@ -95,6 +96,12 @@
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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</variant>
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<variant name="Build">
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<variant name="Build">
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<props>
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<props>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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</variant>
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<variant name="Build">
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<variant name="Build">
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<props>
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<props>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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@ -77,6 +78,12 @@
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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</variant>
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<variant name="Build">
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<variant name="Build">
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||||||
<props>
|
<props>
|
||||||
|
@ -14,6 +14,7 @@
|
|||||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||||
|
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
|
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||||
@ -84,6 +85,13 @@
|
|||||||
<prop attachpoint="r_hand"/>
|
<prop attachpoint="r_hand"/>
|
||||||
<prop attachpoint="helmet"/>
|
<prop attachpoint="helmet"/>
|
||||||
</props>
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="gather_ruins">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
|
<prop attachpoint="helmet"/>
|
||||||
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="Build">
|
<variant name="Build">
|
||||||
<props>
|
<props>
|
||||||
|
@ -16,6 +16,7 @@
|
|||||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||||
|
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||||
@ -109,6 +110,15 @@
|
|||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||||
<prop attachpoint=""/>
|
<prop attachpoint=""/>
|
||||||
</props>
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="gather_ruins">
|
||||||
|
<props>
|
||||||
|
<prop attachpoint="helmet"/>
|
||||||
|
<prop attachpoint="shield"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
|
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint=""/>
|
||||||
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="Build">
|
<variant name="Build">
|
||||||
<props>
|
<props>
|
||||||
|
@ -16,6 +16,7 @@
|
|||||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||||
|
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||||
@ -87,6 +88,13 @@
|
|||||||
<prop attachpoint="r_hand"/>
|
<prop attachpoint="r_hand"/>
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||||
</props>
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="gather_ruins">
|
||||||
|
<props>
|
||||||
|
<prop attachpoint="shield"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
|
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||||
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="Build">
|
<variant name="Build">
|
||||||
<props>
|
<props>
|
||||||
|
@ -16,6 +16,7 @@
|
|||||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||||
|
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="200"/>
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||||
@ -100,6 +101,14 @@
|
|||||||
<prop attachpoint="helmet"/>
|
<prop attachpoint="helmet"/>
|
||||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||||
</props>
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="gather_ruins">
|
||||||
|
<props>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
|
<prop attachpoint="shield"/>
|
||||||
|
<prop attachpoint="helmet"/>
|
||||||
|
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||||
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="Build">
|
<variant name="Build">
|
||||||
<props>
|
<props>
|
||||||
|
@ -14,6 +14,7 @@
|
|||||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||||
|
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||||
@ -111,6 +112,15 @@
|
|||||||
<prop attachpoint="helmet"/>
|
<prop attachpoint="helmet"/>
|
||||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||||
</props>
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="gather_ruins">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
|
<prop attachpoint="shield"/>
|
||||||
|
<prop attachpoint="helmet"/>
|
||||||
|
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||||
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="Build">
|
<variant name="Build">
|
||||||
<props>
|
<props>
|
||||||
|
@ -14,6 +14,7 @@
|
|||||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||||
|
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||||
@ -94,6 +95,14 @@
|
|||||||
<prop attachpoint="shield"/>
|
<prop attachpoint="shield"/>
|
||||||
<prop attachpoint="helmet"/>
|
<prop attachpoint="helmet"/>
|
||||||
</props>
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="gather_ruins">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
|
<prop attachpoint="shield"/>
|
||||||
|
<prop attachpoint="helmet"/>
|
||||||
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="Build">
|
<variant name="Build">
|
||||||
<props>
|
<props>
|
||||||
|
@ -14,6 +14,7 @@
|
|||||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||||
|
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||||
@ -120,6 +121,15 @@
|
|||||||
<prop attachpoint="helmet"/>
|
<prop attachpoint="helmet"/>
|
||||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||||
</props>
|
</props>
|
||||||
|
</variant>
|
||||||
|
<variant name="gather_ruins">
|
||||||
|
<props>
|
||||||
|
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||||
|
<prop attachpoint="r_hand"/>
|
||||||
|
<prop attachpoint="shield"/>
|
||||||
|
<prop attachpoint="helmet"/>
|
||||||
|
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||||
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
<variant name="Build">
|
<variant name="Build">
|
||||||
<props>
|
<props>
|
||||||
|
BIN
binaries/data/mods/public/art/textures/cursors/action-gather-ruins.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/cursors/action-gather-ruins.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1 @@
|
|||||||
|
1 1
|
@ -29,8 +29,13 @@ ResourceGatherer.prototype.Schema =
|
|||||||
"<optional><element name='food.grain' a:help='Grain gather rate (overrides \"food\")'><ref name='positiveDecimal'/></element></optional>" +
|
"<optional><element name='food.grain' a:help='Grain gather rate (overrides \"food\")'><ref name='positiveDecimal'/></element></optional>" +
|
||||||
"<optional><element name='food.meat' a:help='Meat gather rate (overrides \"food\")'><ref name='positiveDecimal'/></element></optional>" +
|
"<optional><element name='food.meat' a:help='Meat gather rate (overrides \"food\")'><ref name='positiveDecimal'/></element></optional>" +
|
||||||
"<optional><element name='food.milk' a:help='Milk gather rate (overrides \"food\")'><ref name='positiveDecimal'/></element></optional>" +
|
"<optional><element name='food.milk' a:help='Milk gather rate (overrides \"food\")'><ref name='positiveDecimal'/></element></optional>" +
|
||||||
|
"<optional><element name='food.treasure' a:help='Treasure gather rate(overrides \"food\")'><ref name='positiveDecimal'/></element></optional>" +
|
||||||
"<optional><element name='wood.tree' a:help='Tree gather rate (overrides \"wood\")'><ref name='positiveDecimal'/></element></optional>" +
|
"<optional><element name='wood.tree' a:help='Tree gather rate (overrides \"wood\")'><ref name='positiveDecimal'/></element></optional>" +
|
||||||
|
"<optional><element name='wood.ruins' a:help='Tree gather rate (overrides \"wood\")'><ref name='positiveDecimal'/></element></optional>" +
|
||||||
|
"<optional><element name='wood.treasure' a:help='Treasure gather rate(overrides \"wood\")'><ref name='positiveDecimal'/></element></optional>" +
|
||||||
"<optional><element name='stone.rock' a:help='Rock gather rate (overrides \"stone\")'><ref name='positiveDecimal'/></element></optional>" +
|
"<optional><element name='stone.rock' a:help='Rock gather rate (overrides \"stone\")'><ref name='positiveDecimal'/></element></optional>" +
|
||||||
|
"<optional><element name='stone.ruins' a:help='Rock gather rate (overrides \"stone\")'><ref name='positiveDecimal'/></element></optional>" +
|
||||||
|
"<optional><element name='stone.treasure' a:help='Treasure gather rate(overrides \"stone\")'><ref name='positiveDecimal'/></element></optional>" +
|
||||||
"<optional><element name='metal.ore' a:help='Ore gather rate(overrides \"metal\")'><ref name='positiveDecimal'/></element></optional>" +
|
"<optional><element name='metal.ore' a:help='Ore gather rate(overrides \"metal\")'><ref name='positiveDecimal'/></element></optional>" +
|
||||||
"<optional><element name='metal.treasure' a:help='Treasure gather rate(overrides \"metal\")'><ref name='positiveDecimal'/></element></optional>" +
|
"<optional><element name='metal.treasure' a:help='Treasure gather rate(overrides \"metal\")'><ref name='positiveDecimal'/></element></optional>" +
|
||||||
"</interleave>" +
|
"</interleave>" +
|
||||||
|
@ -15,7 +15,11 @@ ResourceSupply.prototype.Schema =
|
|||||||
"<element name='Type' a:help='Type of resources'>" +
|
"<element name='Type' a:help='Type of resources'>" +
|
||||||
"<choice>" +
|
"<choice>" +
|
||||||
"<value>wood.tree</value>" +
|
"<value>wood.tree</value>" +
|
||||||
|
"<value>wood.ruins</value>" +
|
||||||
|
"<value>wood.treasure</value>" +
|
||||||
"<value>stone.rock</value>" +
|
"<value>stone.rock</value>" +
|
||||||
|
"<value>stone.ruins</value>" +
|
||||||
|
"<value>stone.treasure</value>" +
|
||||||
"<value>metal.ore</value>" +
|
"<value>metal.ore</value>" +
|
||||||
"<value>metal.treasure</value>" +
|
"<value>metal.treasure</value>" +
|
||||||
"<value>food.fish</value>" +
|
"<value>food.fish</value>" +
|
||||||
@ -23,6 +27,7 @@ ResourceSupply.prototype.Schema =
|
|||||||
"<value>food.grain</value>" +
|
"<value>food.grain</value>" +
|
||||||
"<value>food.meat</value>" +
|
"<value>food.meat</value>" +
|
||||||
"<value>food.milk</value>" +
|
"<value>food.milk</value>" +
|
||||||
|
"<value>food.treasure</value>" +
|
||||||
"</choice>" +
|
"</choice>" +
|
||||||
"</element>";
|
"</element>";
|
||||||
|
|
||||||
|
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_gaia_ruins">
|
||||||
|
<Identity>
|
||||||
|
<Civ>gaia</Civ>
|
||||||
|
<GenericName>Ruins</GenericName>
|
||||||
|
<SpecificName>Ancient Ruins</SpecificName>
|
||||||
|
<Icon>gaia/special_fence.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<ResourceSupply>
|
||||||
|
<Amount>500</Amount>
|
||||||
|
<Type>stone.ruins</Type>
|
||||||
|
</ResourceSupply>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/column_doric_fallen.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
<Footprint>
|
||||||
|
<Circle radius="3.0"/>
|
||||||
|
<Height>2.5</Height>
|
||||||
|
</Footprint>
|
||||||
|
</Entity>
|
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_gaia_ruins">
|
||||||
|
<Identity>
|
||||||
|
<Civ>gaia</Civ>
|
||||||
|
<GenericName>Ruins</GenericName>
|
||||||
|
<SpecificName>Shipwreck</SpecificName>
|
||||||
|
<Icon>units/hele_ship_merchant.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<ResourceSupply>
|
||||||
|
<Amount>1000</Amount>
|
||||||
|
<Type>wood.ruins</Type>
|
||||||
|
</ResourceSupply>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/shipwreck_hull.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
<Footprint>
|
||||||
|
<Circle radius="3.0"/>
|
||||||
|
<Height>2.5</Height>
|
||||||
|
</Footprint>
|
||||||
|
</Entity>
|
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_gaia_treasure">
|
||||||
|
<Identity>
|
||||||
|
<Civ>gaia</Civ>
|
||||||
|
<GenericName>Treasure</GenericName>
|
||||||
|
<SpecificName>Food Treasure</SpecificName>
|
||||||
|
<Icon>gaia/special_treasure.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<ResourceSupply>
|
||||||
|
<Amount>300</Amount>
|
||||||
|
<Type>food.treasure</Type>
|
||||||
|
</ResourceSupply>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/barrel_a.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
<Footprint>
|
||||||
|
<Circle radius="1.0"/>
|
||||||
|
<Height>2.5</Height>
|
||||||
|
</Footprint>
|
||||||
|
</Entity>
|
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_gaia_treasure">
|
||||||
|
<Identity>
|
||||||
|
<Civ>gaia</Civ>
|
||||||
|
<GenericName>Treasure</GenericName>
|
||||||
|
<SpecificName>Metal Treasure</SpecificName>
|
||||||
|
<Icon>gaia/special_treasure.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<ResourceSupply>
|
||||||
|
<Amount>300</Amount>
|
||||||
|
<Type>metal.treasure</Type>
|
||||||
|
</ResourceSupply>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/barrel_a.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
<Footprint>
|
||||||
|
<Circle radius="1.0"/>
|
||||||
|
<Height>2.5</Height>
|
||||||
|
</Footprint>
|
||||||
|
</Entity>
|
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_gaia_treasure">
|
||||||
|
<Identity>
|
||||||
|
<Civ>gaia</Civ>
|
||||||
|
<GenericName>Treasure</GenericName>
|
||||||
|
<SpecificName>Stone Treasure</SpecificName>
|
||||||
|
<Icon>gaia/special_treasure.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<ResourceSupply>
|
||||||
|
<Amount>300</Amount>
|
||||||
|
<Type>stone.treasure</Type>
|
||||||
|
</ResourceSupply>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/barrel_a.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
<Footprint>
|
||||||
|
<Circle radius="1.0"/>
|
||||||
|
<Height>2.5</Height>
|
||||||
|
</Footprint>
|
||||||
|
</Entity>
|
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_gaia_treasure">
|
||||||
|
<Identity>
|
||||||
|
<Civ>gaia</Civ>
|
||||||
|
<GenericName>Treasure</GenericName>
|
||||||
|
<SpecificName>Wood Treasure</SpecificName>
|
||||||
|
<Icon>gaia/special_treasure.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<ResourceSupply>
|
||||||
|
<Amount>300</Amount>
|
||||||
|
<Type>wood.treasure</Type>
|
||||||
|
</ResourceSupply>
|
||||||
|
<VisualActor>
|
||||||
|
<Actor>props/special/eyecandy/barrel_a.xml</Actor>
|
||||||
|
</VisualActor>
|
||||||
|
<Footprint>
|
||||||
|
<Circle radius="1.0"/>
|
||||||
|
<Height>2.5</Height>
|
||||||
|
</Footprint>
|
||||||
|
</Entity>
|
@ -0,0 +1,26 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_gaia">
|
||||||
|
<Identity>
|
||||||
|
<GenericName>Generic Ruins</GenericName>
|
||||||
|
<SpecificName>Ruins</SpecificName>
|
||||||
|
<Tooltip>These ruins that can be mined for resources.</Tooltip>
|
||||||
|
<Icon>gaia/geology_stone_1.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<Minimap>
|
||||||
|
<Type>stone</Type>
|
||||||
|
<Colour r="128" g="128" b="128"/>
|
||||||
|
</Minimap>
|
||||||
|
<Footprint>
|
||||||
|
<Circle radius="1.0"/>
|
||||||
|
<Height>1.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Obstruction>
|
||||||
|
<Unit radius="1.0"/>
|
||||||
|
</Obstruction>
|
||||||
|
<Selectable/>
|
||||||
|
<ResourceSupply>
|
||||||
|
<KillBeforeGather>false</KillBeforeGather>
|
||||||
|
<Amount>500</Amount>
|
||||||
|
<Type>stone.rock</Type>
|
||||||
|
</ResourceSupply>
|
||||||
|
</Entity>
|
@ -0,0 +1,26 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Entity parent="template_gaia">
|
||||||
|
<Identity>
|
||||||
|
<GenericName>Generic Treasure</GenericName>
|
||||||
|
<SpecificName>Treasure</SpecificName>
|
||||||
|
<Tooltip>A treasure that can be quickly gathered.</Tooltip>
|
||||||
|
<Icon>gaia/special_treasure.png</Icon>
|
||||||
|
</Identity>
|
||||||
|
<Minimap>
|
||||||
|
<Type>metal</Type>
|
||||||
|
<Colour r="192" g="192" b="0"/>
|
||||||
|
</Minimap>
|
||||||
|
<Footprint>
|
||||||
|
<Circle radius="1.0"/>
|
||||||
|
<Height>1.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
<Obstruction>
|
||||||
|
<Unit radius="1.0"/>
|
||||||
|
</Obstruction>
|
||||||
|
<Selectable/>
|
||||||
|
<ResourceSupply>
|
||||||
|
<KillBeforeGather>false</KillBeforeGather>
|
||||||
|
<Amount>300</Amount>
|
||||||
|
<Type>metal.treasure</Type>
|
||||||
|
</ResourceSupply>
|
||||||
|
</Entity>
|
@ -30,6 +30,9 @@
|
|||||||
<BaseSpeed>1.0</BaseSpeed>
|
<BaseSpeed>1.0</BaseSpeed>
|
||||||
<Rates>
|
<Rates>
|
||||||
<food.meat>40</food.meat>
|
<food.meat>40</food.meat>
|
||||||
|
<food.treasure>10000</food.treasure>
|
||||||
|
<wood.treasure>10000</wood.treasure>
|
||||||
|
<stone.treasure>10000</stone.treasure>
|
||||||
<metal.treasure>10000</metal.treasure>
|
<metal.treasure>10000</metal.treasure>
|
||||||
</Rates>
|
</Rates>
|
||||||
</ResourceGatherer>
|
</ResourceGatherer>
|
||||||
|
@ -29,13 +29,18 @@
|
|||||||
<MaxDistance>2.0</MaxDistance>
|
<MaxDistance>2.0</MaxDistance>
|
||||||
<BaseSpeed>1.0</BaseSpeed>
|
<BaseSpeed>1.0</BaseSpeed>
|
||||||
<Rates>
|
<Rates>
|
||||||
<food.fish>.5</food.fish>
|
<food.fish>0.5</food.fish>
|
||||||
<food.fruit>.5</food.fruit>
|
<food.fruit>0.5</food.fruit>
|
||||||
<food.grain>.5</food.grain>
|
<food.grain>0.5</food.grain>
|
||||||
<food.meat>5</food.meat>
|
<food.meat>5</food.meat>
|
||||||
<wood.tree>1.0</wood.tree>
|
<food.treasure>10000</food.treasure>
|
||||||
<stone.rock>1.0</stone.rock>
|
<wood.tree>1</wood.tree>
|
||||||
<metal.ore>1.0</metal.ore>
|
<wood.ruins>5</wood.ruins>
|
||||||
|
<wood.treasure>10000</wood.treasure>
|
||||||
|
<stone.rock>1</stone.rock>
|
||||||
|
<stone.ruins>3</stone.ruins>
|
||||||
|
<stone.treasure>10000</stone.treasure>
|
||||||
|
<metal.ore>1</metal.ore>
|
||||||
<metal.treasure>10000</metal.treasure>
|
<metal.treasure>10000</metal.treasure>
|
||||||
</Rates>
|
</Rates>
|
||||||
</ResourceGatherer>
|
</ResourceGatherer>
|
||||||
|
@ -18,9 +18,15 @@
|
|||||||
<food.fruit>2</food.fruit>
|
<food.fruit>2</food.fruit>
|
||||||
<food.grain>2</food.grain>
|
<food.grain>2</food.grain>
|
||||||
<food.meat>2</food.meat>
|
<food.meat>2</food.meat>
|
||||||
<wood.tree>.75</wood.tree>
|
<stone.treasure>10000</stone.treasure>
|
||||||
<stone.rock>.75</stone.rock>
|
<wood.tree>0.75</wood.tree>
|
||||||
<metal.ore>.75</metal.ore>
|
<wood.ruins>2</wood.ruins>
|
||||||
|
<wood.treasure>10000</wood.treasure>
|
||||||
|
<stone.rock>0.75</stone.rock>
|
||||||
|
<stone.ruins>2.25</stone.ruins>
|
||||||
|
<stone.treasure>10000</stone.treasure>
|
||||||
|
<metal.ore>0.75</metal.ore>
|
||||||
|
<metal.treasure>10000</metal.treasure>
|
||||||
</Rates>
|
</Rates>
|
||||||
</ResourceGatherer>
|
</ResourceGatherer>
|
||||||
<Health>
|
<Health>
|
||||||
|
@ -36,6 +36,8 @@
|
|||||||
<item>gather_wood </item>
|
<item>gather_wood </item>
|
||||||
<item>gather_stone</item>
|
<item>gather_stone</item>
|
||||||
<item>gather_metal</item>
|
<item>gather_metal</item>
|
||||||
|
<item>gather_ruins</item>
|
||||||
|
<item>gather_treasure</item>
|
||||||
<item>idle </item>
|
<item>idle </item>
|
||||||
<item>melee </item>
|
<item>melee </item>
|
||||||
<item>run </item>
|
<item>run </item>
|
||||||
|
@ -246,7 +246,7 @@ function init(window, bottomWindow)
|
|||||||
var animationSelector = new wxChoice(bottomWindow, -1, wxDefaultPosition, wxDefaultSize,
|
var animationSelector = new wxChoice(bottomWindow, -1, wxDefaultPosition, wxDefaultSize,
|
||||||
[ "idle", "walk", "run", "melee", "death", "build",
|
[ "idle", "walk", "run", "melee", "death", "build",
|
||||||
"gather_fruit", "gather_grain", "gather_meat",
|
"gather_fruit", "gather_grain", "gather_meat",
|
||||||
"gather_tree", "gather_rock", "gather_ore", "gather_treasure" ] // TODO: this list should come from the actor
|
"gather_tree", "gather_rock", "gather_ore", "gather_ruins", "gather_treasure" ] // TODO: this list should come from the actor
|
||||||
);
|
);
|
||||||
animationSelector.stringSelection = "idle";
|
animationSelector.stringSelection = "idle";
|
||||||
actorViewer.controls.push(animationSelector);
|
actorViewer.controls.push(animationSelector);
|
||||||
|
Loading…
Reference in New Issue
Block a user