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020645d583
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Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
This was SVN commit r2039.
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2005-03-22 23:31:30 +00:00 |
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75ee00792a
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Removed unnecessary crashlog exception-catching from ScEd, to let non-Debug versions compile
This was SVN commit r1922.
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2005-02-11 15:03:10 +00:00 |
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880634b598
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Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
This was SVN commit r1899.
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2005-02-04 23:16:42 +00:00 |
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a410c2852c
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Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
This was SVN commit r1740.
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2005-01-18 12:45:56 +00:00 |
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1c044ac229
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Primitive entity player-selection in ScEd
This was SVN commit r1727.
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2005-01-16 23:09:41 +00:00 |
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4720a00f98
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Made ScEd output entities into an XML file.
Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
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2005-01-12 14:31:47 +00:00 |
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15fcf8f054
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Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
This was SVN commit r1708.
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2005-01-11 16:58:16 +00:00 |
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75c714b8df
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Made ScEd compile more pleasantly
This was SVN commit r1700.
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2005-01-10 22:13:18 +00:00 |
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855e1a7f81
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Small ScEd updates
This was SVN commit r1601.
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2004-12-30 23:01:09 +00:00 |
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ed55ad4d82
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Put crashlog into ScEd.
This was SVN commit r1590.
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2004-12-28 20:53:54 +00:00 |
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05c4ec0365
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
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2004-12-27 23:27:26 +00:00 |
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ec3452679c
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Restructuring
This was SVN commit r1453.
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2004-12-05 17:59:29 +00:00 |
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