MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
f0e311440e
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
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This was SVN commit r2231.
2005-05-03 21:36:57 +00:00
MarkT
bb7a22f32a
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
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This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
f19d8dafee
improved update frequency and accuracy of progress bar (by splitting up more init functions).
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also add thunk mechanism to ease binding to member functions;
finally, added instrumentation to measure how long functions really take
This was SVN commit r2038.
2005-03-22 21:00:56 +00:00
6d792365aa
rough but functional loading progress bar support.
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numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)
This was SVN commit r2033.
2005-03-22 02:17:55 +00:00
308535d58d
add instrumentation to see what's slow when starting a session
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renderer: also move list of alpha maps here from InitResources
This was SVN commit r2007.
2005-03-18 22:02:20 +00:00
3776f91aeb
Stopped crash when restarting a game
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This was SVN commit r1926.
2005-02-20 23:55:07 +00:00
03a6b6e804
Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
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This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
ae38aee3d2
Revamped CNetClient/CNetServer JS Interface and new CGameAttributes
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implementation (moving towards a merger of CGameAttribs into CGame).
This was SVN commit r1746.
2005-01-19 22:32:25 +00:00
f7e82dbc16
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
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also prepended ps/ to make location clear.
This was SVN commit r1652.
2005-01-07 00:47:44 +00:00
MarkT
793794649f
Combat code, some scripting, broken network, and fixed some bugs.
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This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
5e42dad394
CStr alterations
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This was SVN commit r1282.
2004-10-31 20:29:09 +00:00
MarkT
d33d2e4450
Added some support for user profiles
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This was SVN commit r1270.
2004-10-23 14:39:28 +00:00
4d9c7684df
w00t! first batch of actual network support!
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This was SVN commit r1006.
2004-08-16 15:19:17 +00:00
9cd4cab693
A few log categories
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This was SVN commit r994.
2004-08-15 20:57:31 +00:00
6fa44006e8
remove mods/official from pathname (since Unpacker now uses the VFS)
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This was SVN commit r969.
2004-08-11 20:18:30 +00:00
b2afef529c
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
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This was SVN commit r912.
2004-08-05 13:07:51 +00:00
09f47d6820
Core Classes Reorganization:
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- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)
This was SVN commit r865.
2004-07-31 15:57:18 +00:00
d2070837d2
Global variables are nasty. Hacked g_Terrain into a pointer so that it doesn't crash when automatically destructing, although it ought to be handled in a nicer way.
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This was SVN commit r839.
2004-07-28 19:27:35 +00:00
415662c4cd
First set of Core Classes changes! w00t :P
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This was SVN commit r823.
2004-07-27 21:00:53 +00:00