Commit Graph

3659 Commits

Author SHA1 Message Date
09cbe4f341 Disable debug messages when instantiating AIs
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
cae4b1b1af Hide useless 'server name' field on setup screen
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
3e7731e8ca Stop units wasting their lives chasing animals they'll never be able to catch.
Let AI players collect treasures.

This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
bec4c6437b Make non-combat units flee when under melee attack, and not attack enemies automatically.
Fixes #703.

This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
3e22cf4cae Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
1c1564daaf Make profiler JSON output much more concise.
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.

This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
16a4eb36dd Various minor optimisations.
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.

This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
cb0e322a61 # Minor AI fixes.
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.

This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
b15ea0691f Attempt to improve AI selection in the game setup screen.
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
18b317bc19 # Improve animal AI, based on patch from Badmadblacksad.
Fixes #563.

This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
83d0492fca New Celt fishing boat. Hele fishing boat update.
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
4f8dc9c777 Fix script error message when starting Atlas
This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
77fe5c9e40 Disable shadows and fancy-water by default on some slower graphics devices.
See #623.

This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
a903b4c9d3 Fix #684 (disable S3TC on R600 drivers).
Clean up hwdetect a tiny bit.

This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
0378500bdc Fix #712 (remove S3TC warning).
Add timer to S3TC decoder so it's still easy to determine if it was
used.

This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
f4f36af852 Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740.
This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
798278a6c1 Fix template validation error
This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
63f958878d Fix GUI errors and glitches when placing buildings and not moving the mouse.
This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
0be515280b Memoize some common entity lists in AI scripts.
This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
4ba59510b5 Corral with new type of roof.
This was SVN commit r8962.
2011-02-20 23:50:52 +00:00
2501b42447 Celt warship and merchant ship updates. New Celt sail textures
This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
28354159db Added eyecandy bridge edges.
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
ffa8bf5ea4 added missing word and reworded some text
This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
007985332b formatted feedback dialog to look a little nicer
This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
f3372bf11d Add some rough performance reporting.
Make the profiler converge a bit faster.

This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
a9e920a467 Iberian corral (still needs new footprint)
This was SVN commit r8930.
2011-02-17 23:09:04 +00:00
0da7e822ff # Add opt-in automatic feedback system.
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.

This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
90c60c6580 Hele fishing boat update
This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
6d798804c3 Quieter resource gathering
This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
65af9307ea Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
608c7f0e70 Celt siege ram texture update
This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
7476bad7e2 New siege ram sounds added. Celt siege ram files.
This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
fb738766ea Recompute building placement preview every turn, so its colour responds to changes in the environment
This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
6cd212a68d Female acknowledgement sound placeholder
This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
ec97d271d6 Added bark sounds to celt war dog
This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
a1ef809904 Fix error when returning resources before having ever collected any
This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
72f1e46b97 Gathering sounds for Celt and Hele infantry units
This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
78e174af7d Fix auto-gathering after constructing fields.
Fix building on top of animal corpses.
Fix builders getting in the way of their own building.

This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
556664d477 Animation speed tweaks.
This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
ddb7bf21f6 Temp fix to fortress_new projectile attachpoint error
This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
c63fb49154 Added resource gathering sounds to celt and hellene females
This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
7a38272e55 This was SVN commit r8894. 2011-02-08 21:51:51 +00:00
ae48a18258 This was SVN commit r8893. 2011-02-08 21:51:24 +00:00
57e5bb878a Initial terrible AI player scripts.
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
ff785853ad Expand the selection-state box so the text can all fit in.
This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
fe21c5e023 # Rewrite fog-of-war rendering.
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.

This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
81ac9285b6 This was SVN commit r8880. 2011-01-31 05:25:38 +00:00
0e0f16dedb Template for super cav swordsmen.
This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
1243fbaa8c Fix accidental line duplication
This was SVN commit r8876.
2011-01-29 21:30:23 +00:00