Commit Graph

8017 Commits

Author SHA1 Message Date
b330e8ce57 Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
This was SVN commit r9229.
2011-04-12 03:49:32 +00:00
7414764298 Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
567d3aafea Iberian resource gathering sounds and animation speed boost
This was SVN commit r9227.
2011-04-11 20:42:03 +00:00
9526706b5c Fix reference to old vertexshader mode
This was SVN commit r9226.
2011-04-11 10:04:39 +00:00
64e72f464f This was SVN commit r9225. 2011-04-11 00:39:21 +00:00
818b02b0fc Fixes a few error cases in the map generator.
This was SVN commit r9224.
2011-04-10 22:21:15 +00:00
a5a2cd3a3c New HP bars.
This was SVN commit r9222.
2011-04-10 10:34:49 +00:00
ebc31bfc43 Name updates.
This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
942a45372c Random maps generated in their own thread, loading GUI is updated with progress.
Fixes some bugs in game loader error handling.

This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
469d0fe5c5 Remove rmgen tool.
Log error description when sound engine fails (instead of cryptic
LibError code).

This was SVN commit r9219.
2011-04-10 00:54:15 +00:00
a3812af176 smbios: avoid warning when no information is returned (happens on 32-bit XP)
This was SVN commit r9218.
2011-04-09 17:09:48 +00:00
ee3190e0e9 Fixed some Iberian Monument issues.
This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
8501fd441c Moved from Internal to Public.
This was SVN commit r9216.
2011-04-09 00:20:21 +00:00
c59f7bcb8f Fix Clang warning ("operands of ? are integers of different signs")
This was SVN commit r9214.
2011-04-09 00:07:21 +00:00
bd0063607a Fix build in Clang
This was SVN commit r9213.
2011-04-09 00:05:37 +00:00
7a8aefae34 Fix release-mode warnings in unused code
This was SVN commit r9212.
2011-04-09 00:05:00 +00:00
fe51c90cf5 This was SVN commit r9211. 2011-04-08 23:58:43 +00:00
d7fa62b3e6 Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
This was SVN commit r9210.
2011-04-08 23:52:33 +00:00
51f0141b6d Moved from Internal to Public.
This was SVN commit r9209.
2011-04-08 23:46:19 +00:00
815a6215e5 This was SVN commit r9208. 2011-04-08 23:45:45 +00:00
d46a892a5d smbios: avoid displaying unknown maxError value; add enumerators for BIOS characteristics and extended characteristics
This was SVN commit r9207.
2011-04-08 07:10:31 +00:00
832f8a5367 Dust particle tweaks.
This was SVN commit r9206.
2011-04-08 01:02:18 +00:00
8f6fda9626 Deallocate expired projectiles properly
This was SVN commit r9205.
2011-04-08 00:11:27 +00:00
1b606ed276 This was SVN commit r9204. 2011-04-08 00:08:25 +00:00
5d84f0ad09 Shore waves textures for particles.
This was SVN commit r9203.
2011-04-07 23:57:16 +00:00
98458988bd name change
This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
50e30ae8af Be more explicit about function types in font builder to fix crash
This was SVN commit r9201.
2011-04-07 19:59:34 +00:00
5b7dbe6bc9 smbios: more convenient interface that avoids having to check if the structures pointer is null (can still detect failure by checking whether all/guaranteed member pointers are zero)
This was SVN commit r9200.
2011-04-07 19:35:45 +00:00
b5c6868ac2 smbios SystemSlot fix: add missing field, avoid displaying unknown device/function numbers
This was SVN commit r9199.
2011-04-07 19:28:24 +00:00
c754c63376 Greek naming tweaks.
This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
aab98f90e0 Fix startup crash on non-Windows
This was SVN commit r9197.
2011-04-07 17:22:28 +00:00
e1b9083c41 Fix probable OS X build error
This was SVN commit r9196.
2011-04-07 17:18:32 +00:00
99aa427ffa make use of SMBIOS information to detect CPU frequency and memory size
smbios fixes: also ignore max value (used by Dell BIOS to report invalid
MemoryDevice bit width); fix incorrect error check that caused 0 to be
returned on all but the first call; add implicit conversion operator to
allow using size without appending .value

This was SVN commit r9195.
2011-04-07 17:06:00 +00:00
e5e9e38532 Fix GCC 4.6 "set but not used" warnings
This was SVN commit r9194.
2011-04-07 16:34:51 +00:00
2b138f47db Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764.
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.

This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
2a6cfb36d2 #Decal fixing. :)
This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
98910972c6 This was SVN commit r9191. 2011-04-06 22:34:10 +00:00
ed62b49a74 Renderer simplification: Remove now-unused texgen stream.
This was SVN commit r9190.
2011-04-06 22:09:58 +00:00
1866c2d3b7 Renderer simplification: Remove non-FBO shadow mode.
This was SVN commit r9189.
2011-04-06 22:08:51 +00:00
a1eb830f2c Renderer simplification: Remove old non-depth-texture shadows.
This was SVN commit r9188.
2011-04-06 22:08:07 +00:00
7339a346e3 Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
This was SVN commit r9187.
2011-04-06 22:07:13 +00:00
8753f881ee Renderer simplification: Remove old vertexshader path.
This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
06903af31f Fixes build warning in C/C++ preprocessor (moves initialization outside test expression)
This was SVN commit r9185.
2011-04-06 21:47:42 +00:00
8e0bfdfc33 Make actor entities stay visible in FoW.
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde Avoid hardcoding the actor entity template details.
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
df4b74ccf6 Render animationless skeletal meshes in their bind pose at their current position, instead of rendering at the world's origin.
This was SVN commit r9182.
2011-04-06 13:49:05 +00:00
a751a2d6f6 added particles for all construction actors + changed color of particles to a more dusty tint
This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
59f4848333 This was SVN commit r9180. 2011-04-06 11:00:14 +00:00
3fb9d9e5f6 Fix tests
This was SVN commit r9178.
2011-04-06 00:53:35 +00:00
e9cc697c2b Animate particles in the default editor view
This was SVN commit r9177.
2011-04-06 00:22:07 +00:00