NoMonkey
0b903415dd
Player models now render shadows.
...
Viewing rectangle now moves with the camera on the mini-map and shows
it's FOV correctly. Currently it is a little out of place and possibly
out of scale as well.
This was SVN commit r1872.
2005-01-30 06:27:07 +00:00
NoMonkey
761dfde0c5
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
225446d648
Alternative player-colour rendering, which probably works with lights
...
This was SVN commit r1792.
2005-01-23 22:02:36 +00:00
113d89e148
Possible texture environment code for single-pass player-colour rendering
...
This was SVN commit r1754.
2005-01-22 21:25:27 +00:00
05c4ec0365
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
...
This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
465ceff912
More leak fixes
...
This was SVN commit r1514.
2004-12-16 12:41:54 +00:00
b534e640ca
Resource leak fixes
...
This was SVN commit r1513.
2004-12-16 12:01:47 +00:00
Calefaction
955ddcf9a1
More programmable pipeline updates
...
This was SVN commit r1280.
2004-10-30 21:57:46 +00:00
0a4c838185
Exciting space->tab transformations
...
This was SVN commit r1265.
2004-10-21 15:04:19 +00:00
Calefaction
50dee130ae
Updated to properly support LOD bias settings in config. Fixes mipmap blurryness.
...
This was SVN commit r1254.
2004-10-17 21:01:00 +00:00
notpete
81c829ec4c
Minor changes.
...
This was SVN commit r1217.
2004-10-06 18:44:47 +00:00
cb11ff27c2
startServer() display corruption bug, bug #28
...
This was SVN commit r1202.
2004-09-28 16:01:11 +00:00
Calefaction
4e93961f92
Minot change. The renderer now no longer does any work unless the game state is indicated as "started" by g_Game->IsGameStarted()
...
This was SVN commit r1199.
2004-09-26 04:05:35 +00:00
18e016578d
fix tex_load return value check - Handle invalid <==> <= 0
...
This was SVN commit r1153.
2004-09-19 11:39:47 +00:00
167a077bc2
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
...
this came up due to header change - some unnecessary stuff isn't
included by default anymore.
This was SVN commit r1152.
2004-09-19 11:38:54 +00:00
9cd4cab693
A few log categories
...
This was SVN commit r994.
2004-08-15 20:57:31 +00:00
138df056bd
Fixed invalid GL code
...
This was SVN commit r924.
2004-08-06 15:01:23 +00:00
b2afef529c
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
...
This was SVN commit r912.
2004-08-05 13:07:51 +00:00
fe1bee706b
Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc.
...
This was SVN commit r814.
2004-07-24 14:04:40 +00:00
MarkT
6d8b9e33ef
Minor additions: Added hotkeys to GUI buttons, camera bookmarking (not sure if this system will stay), shoring up some JS error checking, moved a bunch of constants into the config file and added a new rotation mode.
...
This was SVN commit r804.
2004-07-22 16:18:12 +00:00
d0ba052464
Fixed subtle bug
...
This was SVN commit r772.
2004-07-18 16:06:10 +00:00
82de48832e
MICROLOG function for high-speed logging of everything that happened just before a crash
...
This was SVN commit r761.
2004-07-15 19:29:56 +00:00
c62940201f
Removed trailing newlines in log messages
...
This was SVN commit r705.
2004-07-11 16:05:58 +00:00
5cca6d753a
found GL error by adding oglPrintError everywhere; now removed agian
...
This was SVN commit r511.
2004-06-15 02:43:38 +00:00
MarkT
e4fe4ed602
JS Interface to entities. It even partially works now.
...
This was SVN commit r469.
2004-06-10 22:24:03 +00:00
notpete
a7d0c194ad
Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
...
This was SVN commit r411.
2004-06-07 19:53:58 +00:00
c7a84e84be
added precompiled.h everywhere
...
This was SVN commit r392.
2004-06-03 18:38:14 +00:00
MarkT
d32be2011f
Pathfinding tweaks; coldet fixes.
...
This was SVN commit r379.
2004-06-03 02:20:48 +00:00
1eaadd38aa
ran everything though mark's newline stomper.
...
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
2d0ce81aee
Optimistic bogus newline fix.
...
This was SVN commit r317.
2004-05-29 23:35:46 +00:00
notpete
6f20408595
Moved from terrain; contains a whole load of changes related to shadows, props and animation.
...
This was SVN commit r302.
2004-05-29 20:51:42 +00:00