|
308535d58d
|
add instrumentation to see what's slow when starting a session
renderer: also move list of alpha maps here from InitResources
This was SVN commit r2007.
|
2005-03-18 22:02:20 +00:00 |
|
NoMonkey
|
761dfde0c5
|
This was SVN commit r1803.
|
2005-01-24 06:14:13 +00:00 |
|
|
465ceff912
|
More leak fixes
This was SVN commit r1514.
|
2004-12-16 12:41:54 +00:00 |
|
|
77196dbe06
|
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
This was SVN commit r1467.
|
2004-12-07 02:04:38 +00:00 |
|
Calefaction
|
955ddcf9a1
|
More programmable pipeline updates
This was SVN commit r1280.
|
2004-10-30 21:57:46 +00:00 |
|
|
0a4c838185
|
Exciting space->tab transformations
This was SVN commit r1265.
|
2004-10-21 15:04:19 +00:00 |
|
Calefaction
|
50dee130ae
|
Updated to properly support LOD bias settings in config. Fixes mipmap blurryness.
This was SVN commit r1254.
|
2004-10-17 21:01:00 +00:00 |
|
|
b2afef529c
|
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
This was SVN commit r912.
|
2004-08-05 13:07:51 +00:00 |
|
MarkT
|
e4fe4ed602
|
JS Interface to entities. It even partially works now.
This was SVN commit r469.
|
2004-06-10 22:24:03 +00:00 |
|
notpete
|
a7d0c194ad
|
Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
This was SVN commit r411.
|
2004-06-07 19:53:58 +00:00 |
|
|
1eaadd38aa
|
ran everything though mark's newline stomper.
This was SVN commit r322.
|
2004-05-30 00:46:58 +00:00 |
|
notpete
|
6f20408595
|
Moved from terrain; contains a whole load of changes related to shadows, props and animation.
This was SVN commit r302.
|
2004-05-29 20:51:42 +00:00 |
|