42803552bf
This was SVN commit r4667.
2006-12-01 15:54:32 +00:00
Dnas
9d19c484b2
Texture and actor files for King Philip.
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Hopefully I didn't do anything stupid. (Revert and fix and stuff if so,
I guess.)
This was SVN commit r4666.
2006-12-01 00:00:49 +00:00
828c8581ac
Fixed beaches on Latium to look right on fancy water too (moved the sand-wet higher up).
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This was SVN commit r4664.
2006-11-28 22:46:48 +00:00
086aa6e251
Updated Latium script with more eyecandy (including fixing a bug that was causing straggler trees not to show up).
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This was SVN commit r4663.
2006-11-28 22:19:29 +00:00
18c9e53263
Some tweaks to the Latium map and to the lighting on rmgen.
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This was SVN commit r4662.
2006-11-28 21:54:21 +00:00
14556e6a30
# Finished Latium random map.
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This was SVN commit r4661.
2006-11-28 19:21:42 +00:00
ff736fb72a
- Exposed placeTerrain function in rmgen.
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- Started on Latium map.
This was SVN commit r4660.
2006-11-28 00:35:39 +00:00
60befbd1cf
# Updates to random map generator.
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- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.
This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
aa405024f2
should be a macedonian not a greek
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This was SVN commit r4658.
2006-11-25 22:00:04 +00:00
f99743cd20
# King Philip's new helmet mesh
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This was SVN commit r4657.
2006-11-25 21:35:57 +00:00
4f28e19204
# Began work on sample map using noise.
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Also updated cantabrian_generated with better lighting settings.
This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
pyrolink
0d0a767fa2
#Trigger framework, terrain flattening on building placement
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This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
591f1f1232
#Corrected Unit Portraits for Hellenes Units.
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This was SVN commit r4638.
2006-11-12 01:42:27 +00:00
7bf195ba0f
#Fixed the icon specifications for the Celts
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This was SVN commit r4637.
2006-11-12 01:09:44 +00:00
53c2563048
This was SVN commit r4636.
2006-11-12 01:05:57 +00:00
2a47d4b2e2
This was SVN commit r4634.
2006-11-10 00:01:37 +00:00
6f48a0cc68
This was SVN commit r4633.
2006-11-09 23:56:18 +00:00
27a72f8816
This was SVN commit r4632.
2006-11-09 23:47:18 +00:00
b3a5240f0c
This was SVN commit r4631.
2006-11-09 23:41:42 +00:00
9d9fc6864e
This was SVN commit r4630.
2006-11-09 23:33:17 +00:00
ab28241b95
This was SVN commit r4629.
2006-11-09 20:30:55 +00:00
284464b099
This was SVN commit r4628.
2006-11-09 20:30:07 +00:00
bf517216c5
This was SVN commit r4627.
2006-11-09 02:32:29 +00:00
672a93311f
A whole SLEW of stuff
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This was SVN commit r4621.
2006-11-07 03:03:39 +00:00
958238786a
This was SVN commit r4620.
2006-11-07 02:58:57 +00:00
f11bfa2ff2
This was SVN commit r4618.
2006-11-03 18:08:35 +00:00
761fc3696b
This was SVN commit r4617.
2006-11-03 18:07:36 +00:00
e9535d9ed4
This was SVN commit r4616.
2006-11-03 17:31:48 +00:00
ceae1d31d5
This was SVN commit r4615.
2006-11-03 17:25:57 +00:00
c78fc09bb6
#Some wave breaker textures for testing
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This was SVN commit r4614.
2006-11-03 16:03:00 +00:00
9b9aa696d5
This was SVN commit r4613.
2006-11-03 02:28:49 +00:00
332bdf0e44
This was SVN commit r4612.
2006-11-03 02:28:32 +00:00
d5fb7668c9
This was SVN commit r4611.
2006-11-03 02:07:40 +00:00
34342cc2cf
#Player-colorized the Roman scutum shield designs.
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This was SVN commit r4610.
2006-11-03 02:03:04 +00:00
fe24bf440c
This was SVN commit r4609.
2006-11-02 02:13:07 +00:00
e4acd21890
#Brand new Philip of Macedon texture.
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This was SVN commit r4608.
2006-11-02 01:51:05 +00:00
e733d6106f
This was SVN commit r4607.
2006-11-02 01:48:22 +00:00
8577b96960
This was SVN commit r4606.
2006-10-31 23:56:09 +00:00
bcd1313b32
screenshot for Nov 1
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This was SVN commit r4605.
2006-10-31 15:09:08 +00:00
4df019a593
- Removed some debug spam.
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- Fixed skeleton entity.
This was SVN commit r4604.
2006-10-29 17:22:14 +00:00
christoph
fad6ad4baa
This was SVN commit r4603.
2006-10-29 15:51:22 +00:00
christoph
58917f7e70
This was SVN commit r4602.
2006-10-29 15:49:37 +00:00
christoph
2411c771bd
skeleton added
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This was SVN commit r4601.
2006-10-29 15:48:39 +00:00
christoph
77eded3b45
a secret thing ;)
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This was SVN commit r4600.
2006-10-29 15:39:15 +00:00
christoph
7d249c3abc
This was SVN commit r4599.
2006-10-29 15:38:09 +00:00
christoph
5c6d0eb2b9
gravestone added
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This was SVN commit r4598.
2006-10-29 15:35:52 +00:00
ab4246bb29
Renamed ore to metal in techs.
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This was SVN commit r4595.
2006-10-26 22:00:03 +00:00
acea9cc2a3
#Several gameplay changes:
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#- Modified female citizen gather rates and aura effects.
#- Units automatically go gather nearby resources when done building a
dropsite.
#- Ore renamed to metal.
This was SVN commit r4594.
2006-10-26 21:35:25 +00:00
c56f6f1055
This was SVN commit r4593.
2006-10-25 20:34:18 +00:00
fd931937b1
This was SVN commit r4592.
2006-10-21 15:43:20 +00:00