ec6b78b252
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
d4617cbd3e
Minor warning-fixes and miscellaneous tidiness
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This was SVN commit r2416.
2005-06-20 22:04:08 +00:00
32772dbf71
So, ScEd updated to comply with terrain XML's (and it seems to work fine too!)
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This was SVN commit r2414.
2005-06-20 17:34:17 +00:00
7577d224a6
Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up
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This was SVN commit r2412.
2005-06-20 15:14:36 +00:00
f0e311440e
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
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This was SVN commit r2231.
2005-05-03 21:36:57 +00:00
f19d8dafee
improved update frequency and accuracy of progress bar (by splitting up more init functions).
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also add thunk mechanism to ease binding to member functions;
finally, added instrumentation to measure how long functions really take
This was SVN commit r2038.
2005-03-22 21:00:56 +00:00
308535d58d
add instrumentation to see what's slow when starting a session
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renderer: also move list of alpha maps here from InitResources
This was SVN commit r2007.
2005-03-18 22:02:20 +00:00
3b1395d80b
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
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This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
77196dbe06
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
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This was SVN commit r1467.
2004-12-07 02:04:38 +00:00
7a84eca26b
"*.<ext>" filter as per new vfs_next_dirent; also use ARRAY_SIZE
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This was SVN commit r1391.
2004-11-23 23:52:39 +00:00
e4f160df27
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
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this came up due to header change - some unnecessary stuff isn't
included by default anymore.
This was SVN commit r1155.
2004-09-19 11:57:51 +00:00
9cd4cab693
A few log categories
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This was SVN commit r994.
2004-08-15 20:57:31 +00:00
c62940201f
Removed trailing newlines in log messages
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This was SVN commit r705.
2004-07-11 16:05:58 +00:00
fd701dc5d9
more L4 warnings stomped
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This was SVN commit r585.
2004-06-22 13:22:46 +00:00
8d52add5ea
ran newline stomper; no real changes
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This was SVN commit r423.
2004-06-08 12:10:51 +00:00
notpete
6caf7c7466
Support for loading texture data on data, rather than loading all known textures on startup.
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This was SVN commit r412.
2004-06-07 19:56:26 +00:00
c7a84e84be
added precompiled.h everywhere
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This was SVN commit r392.
2004-06-03 18:38:14 +00:00
4daa183dd3
stripped some headers from deprecated prometheus.h => huge rearrange
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This was SVN commit r378.
2004-06-03 01:43:33 +00:00
6782c17105
fixed a few warnings; updated vfs file enum code
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This was SVN commit r375.
2004-06-03 00:20:20 +00:00
bc9ac47ada
Converted to VFS directory enum
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This was SVN commit r344.
2004-06-02 14:27:54 +00:00
1eaadd38aa
ran everything though mark's newline stomper.
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This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
7fb944a1e1
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
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This was SVN commit r306.
2004-05-29 20:56:24 +00:00