there are too many W4 and "potentially uninitialized", so those are
disabled by 0ad_warning_disable.h.
the silly "int x = strlen" and very dangerous "int x = (void*)p" (and
vice versa) problems are fixed.
This was SVN commit r5526.
se_dcdt: reduce warning spew a bit
TerrainOverlay: fix warnings
PathfindEngine.cpp: correct float type, mark as noncopyable
TriggerManager: explicitly construct as CStrW
This was SVN commit r5515.
- The server will no longer send a new turn until the previous one has
been "acknowledged". (TODO: this may create lag between turns in its
current form; investigate and possibly allow executing two turns while
the third is being negotiated).
- Mutexes are now being used in NetServer and NetClient to ensure
commands go into the right batches.
- Commented out some orders in the GUI code that should not be there and
are not 100% working anyway (they were part of the follow/formation
system).
- Units that spawn or are created by scripts now have net-safe position
and orientation.
- Added a debug flag that can be turned on to print details about when
commands are received and executed (DEBUG_SYNCHRONIZATION). This is
especially useful if you diff the stdouts of two running games. There
should be no differences if everything is in synch.
This was SVN commit r5463.