vfs: now always check filter in VDir (Not only in debug mode)
vfs_tree: free VFS nodes to avoid them appearing as "leaks". bugfix in
bucket allocator - wasn't coping with exactly filled buckets correctly
all Handle users: add to_string method that writes the interesting parts
of a resource's user data to string.
h_mgr: show this information when a handle is closed
ogl_tex: add ogl_tex_find
add 2 timer clients
mem: now record address of function that allocated memory
GameSetup: fix shutdown order
Renderer: allow freeing individual alpha map textures (we cache the
composite)
This was SVN commit r2981.
- add automatically called validate function
- make sure dtors correctly handle partial reload failures
all file code: IO routines renamed to io_* from *_io
h_mgr: add suballocator for filenames; some reorganization+cleanup;
better example code and added some notes to docs
snd: reorg to move resource methods next to struct
This was SVN commit r2907.
also fix refcnt for tex_wrap temporarily until mem_assign/mem_get_ptr
do.
h_mgr: add disallow-reload support (required for wrapped ogl_tex since
they are not backed by a file)
This was SVN commit r2780.
h_mgr.h: debug_warn if H_DEREF fails
have vfs / res functions only CHECK_ERR (i.e. complain) once per call
sequence. made sure vfs_load and vfs_open debug_warn and everything else
just passes on the error.
This was SVN commit r2482.