ogl_tex: bind() implementation much simplified; also fix bug that set
TMU correctly when disabling texturing
wsdl: fix stdout.txt redirect; now works regardless of current
directory. also no longer disable file buffering except when in full
debug mode (because it's so slow). also add minimize button to caption
bar in windowed mode.
This was SVN commit r2919.
dyn_array.h -> allocators.h
ogl_tex: reenable performance warning
tex: comments
h_mgr: debug_printf if long filename is passed in (so we notice)
wsdl: squelch DestroyWindow warning. will look into the cause.
sysdep: slightly simplify "restrict" determination
This was SVN commit r2916.
tex: add support for generating mipmaps in software (simplifies
ogl_tex_upload)
all codecs: change interface, adding "restrict" keyword; rename util
functions to tex_util
tex_dds: support for decompressing images with mipmaps included
This was SVN commit r2909.
- switch() statements don't handle all values in an enum
- missing \n at end of file
- non-virtual destructors in classes containing virtual functions
- order of initializers in constructor initializer lists
... some other stuff (signedness, nested comments, unused variables) as
well.
This was SVN commit r2864.
fix 2 bugs in tex / ogl_tex reported by philip (related to caching) -
thanks!
tex: documented header and improved implementation. add tex_transform_to
for convenience. change tex_write to require going through tex_wrap.
This was SVN commit r2837.
cursor: reflects the above; much simplified now.
ogl_tex: preserve all texture state across reloads. add quality
mechanism (perf boost on older cards). split up upload code. add
ogl_tex_transform(). add more docs.
renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int
-> uint and call setters before ogl_tex_upload)
GameSetup.cpp: add tex quality mechanism
This was SVN commit r2803.
to that end, provide support for "wrapping" existing textures so that
tex_* and ogl_tex* calls may be used.
also have renderer use ogl_tex for its created-on-the-fly composite
alpha texture
also named atlas's thread (for fun+profit during debugging)
This was SVN commit r2754.
- ogl_tex_bind now supports multitexturing (avoids need to get id and
then bind manually)
- provide nicer API for querying texture properties (no longer one big
getter). improved GUI determination of texture alpha.
- renderer: another see-if-texture-has-alpha and fixed alpha map code
(wasn't checking if all are same size. only worked because the first map
was larger than the rest
This was SVN commit r2647.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.
This was SVN commit r2604.