Commit Graph

3822 Commits

Author SHA1 Message Date
a84f58ecb8 Added projectile to Iberian fortress. Fixed icons for Iberian ships.
This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
ef125b4d95 Animation speeds.
This was SVN commit r9234.
2011-04-12 20:20:02 +00:00
d3b140fc5f Move the body textures for the Carth and Iberian skirmishers over to Public.
This was SVN commit r9233.
2011-04-12 19:44:51 +00:00
e841ff4095 tweaked the smoke duration to make the plume higher.
This was SVN commit r9232.
2011-04-12 18:56:58 +00:00
f09af634cb This was SVN commit r9231. 2011-04-12 18:50:03 +00:00
216e09afdd Map tweaks.
This was SVN commit r9230.
2011-04-12 07:55:57 +00:00
b330e8ce57 Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
This was SVN commit r9229.
2011-04-12 03:49:32 +00:00
7414764298 Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
567d3aafea Iberian resource gathering sounds and animation speed boost
This was SVN commit r9227.
2011-04-11 20:42:03 +00:00
9526706b5c Fix reference to old vertexshader mode
This was SVN commit r9226.
2011-04-11 10:04:39 +00:00
64e72f464f This was SVN commit r9225. 2011-04-11 00:39:21 +00:00
a5a2cd3a3c New HP bars.
This was SVN commit r9222.
2011-04-10 10:34:49 +00:00
ebc31bfc43 Name updates.
This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
942a45372c Random maps generated in their own thread, loading GUI is updated with progress.
Fixes some bugs in game loader error handling.

This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
ee3190e0e9 Fixed some Iberian Monument issues.
This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
8501fd441c Moved from Internal to Public.
This was SVN commit r9216.
2011-04-09 00:20:21 +00:00
fe51c90cf5 This was SVN commit r9211. 2011-04-08 23:58:43 +00:00
d7fa62b3e6 Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
This was SVN commit r9210.
2011-04-08 23:52:33 +00:00
51f0141b6d Moved from Internal to Public.
This was SVN commit r9209.
2011-04-08 23:46:19 +00:00
815a6215e5 This was SVN commit r9208. 2011-04-08 23:45:45 +00:00
832f8a5367 Dust particle tweaks.
This was SVN commit r9206.
2011-04-08 01:02:18 +00:00
1b606ed276 This was SVN commit r9204. 2011-04-08 00:08:25 +00:00
5d84f0ad09 Shore waves textures for particles.
This was SVN commit r9203.
2011-04-07 23:57:16 +00:00
98458988bd name change
This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
c754c63376 Greek naming tweaks.
This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
2b138f47db Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764.
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.

This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
2a6cfb36d2 #Decal fixing. :)
This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
98910972c6 This was SVN commit r9191. 2011-04-06 22:34:10 +00:00
8753f881ee Renderer simplification: Remove old vertexshader path.
This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
8e0bfdfc33 Make actor entities stay visible in FoW.
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
a122f55bde Avoid hardcoding the actor entity template details.
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
a751a2d6f6 added particles for all construction actors + changed color of particles to a more dusty tint
This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
59f4848333 This was SVN commit r9180. 2011-04-06 11:00:14 +00:00
8cb19ff1f3 Fixed civs
This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
d03559f2c9 Add dust particles on under-construction buildings, varying based on number of active builders.
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
1956e2bd23 Map tweaks and new (work in progress) maps.
This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
67433e65eb Added smoke to the flaming projectile rock. ;)
This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
99a1049ef9 added flame particle to hele_litho projectile and removed from female heads
This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
c95b88a0c8 New particle textures and campfire.
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
a9531bd88c Add missing files
This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
9e1850bbe5 Set female citizens' heads on fire.
This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
823e63a93b # Initial version of new particle system.
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
384b8fa3e1 Delete old particle data files
This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
97c934ad1c Apply unit shading colour in shader renderpath.
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).

This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
6d3d93c355 # Add idle worker button, based on patch from veprbl.
Fixes #744.

This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
6026330fce updated version of Aken that includes support for MSR and static validation (-> .c instead of .cpp)
closes #754 (please re-open if not)

This was SVN commit r9137.
2011-04-01 15:06:52 +00:00
bbc5d4142e This was SVN commit r9135. 2011-03-31 04:45:06 +00:00
7d95b3bc62 Added Iberians to Gold Rush.
This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
eac7d55675 Moved Cloudless skybox to Public.
This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
98fa860199 Adjusting lighting.
This was SVN commit r9131.
2011-03-30 13:57:37 +00:00