Commit Graph

29 Commits

Author SHA1 Message Date
a0a01e7a7d Linux/GCC Compat, added some includes, ported inline assembly stuff to gnu syntax (and misc. cleanup in ia32.cpp)
This was SVN commit r2702.
2005-09-12 23:37:52 +00:00
4aa740bff5 - split up lib/res into file, graphics and sound.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.

This was SVN commit r2604.
2005-08-12 17:06:53 +00:00
cd4273cd16 Oops, I broke it. Fixed by reinserting memory leak.
This was SVN commit r2596.
2005-08-10 01:27:33 +00:00
622ceeda94 - color -> colour
- add note on performance in TextureManager.cpp

debug_stl: more fine-grained #if STL_DINKUMWARE (gets this closer to
working on other STL implementations)
vfs.h: improved dox and moved vfs_path public functions here.
cursor: pass g_mouse_x as a parameter (SwEng)

This was SVN commit r2595.
2005-08-10 01:12:03 +00:00
b63bc42245 TextureManager: stopped memory leaks
wsdl: create window at expected size, and retrieve correct mouse coords
CStr: not ISerializable (=> not virtual)
Game: less excessive complaining, since the original problem seems to be
fixed
Entity: fixed evaluation order
Others: minor comments/etc

This was SVN commit r2591.
2005-08-09 21:26:40 +00:00
a69ac0dee9 - fix w4 warnings
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap

This was SVN commit r2585.
2005-08-09 15:55:44 +00:00
b3a9ed2886 New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2581.
2005-08-07 21:58:36 +00:00
ec6b78b252 rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
d4617cbd3e Minor warning-fixes and miscellaneous tidiness
This was SVN commit r2416.
2005-06-20 22:04:08 +00:00
32772dbf71 So, ScEd updated to comply with terrain XML's (and it seems to work fine too!)
This was SVN commit r2414.
2005-06-20 17:34:17 +00:00
7577d224a6 Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up
This was SVN commit r2412.
2005-06-20 15:14:36 +00:00
f0e311440e all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
This was SVN commit r2231.
2005-05-03 21:36:57 +00:00
f19d8dafee improved update frequency and accuracy of progress bar (by splitting up more init functions).
also add thunk mechanism to ease binding to member functions;
finally, added instrumentation to measure how long functions really take

This was SVN commit r2038.
2005-03-22 21:00:56 +00:00
308535d58d add instrumentation to see what's slow when starting a session
renderer: also move list of alpha maps here from InitResources

This was SVN commit r2007.
2005-03-18 22:02:20 +00:00
3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
77196dbe06 less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
This was SVN commit r1467.
2004-12-07 02:04:38 +00:00
7a84eca26b "*.<ext>" filter as per new vfs_next_dirent; also use ARRAY_SIZE
This was SVN commit r1391.
2004-11-23 23:52:39 +00:00
e4f160df27 fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
this came up due to header change - some unnecessary stuff isn't
included by default anymore.

This was SVN commit r1155.
2004-09-19 11:57:51 +00:00
9cd4cab693 A few log categories
This was SVN commit r994.
2004-08-15 20:57:31 +00:00
c62940201f Removed trailing newlines in log messages
This was SVN commit r705.
2004-07-11 16:05:58 +00:00
fd701dc5d9 more L4 warnings stomped
This was SVN commit r585.
2004-06-22 13:22:46 +00:00
8d52add5ea ran newline stomper; no real changes
This was SVN commit r423.
2004-06-08 12:10:51 +00:00
notpete
6caf7c7466 Support for loading texture data on data, rather than loading all known textures on startup.
This was SVN commit r412.
2004-06-07 19:56:26 +00:00
c7a84e84be added precompiled.h everywhere
This was SVN commit r392.
2004-06-03 18:38:14 +00:00
4daa183dd3 stripped some headers from deprecated prometheus.h => huge rearrange
This was SVN commit r378.
2004-06-03 01:43:33 +00:00
6782c17105 fixed a few warnings; updated vfs file enum code
This was SVN commit r375.
2004-06-03 00:20:20 +00:00
bc9ac47ada Converted to VFS directory enum
This was SVN commit r344.
2004-06-02 14:27:54 +00:00
1eaadd38aa ran everything though mark's newline stomper.
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
7fb944a1e1 Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
This was SVN commit r306.
2004-05-29 20:56:24 +00:00