05c4ec0365
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
bfd7d10383
Incomplete (but hopefully working) archive builder. And some festive snow: * * *
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This was SVN commit r1579.
2004-12-25 15:38:05 +00:00
169154c043
mesh for philip's snowman
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This was SVN commit r1578.
2004-12-24 03:56:20 +00:00
d58eff26c1
texture for snowman
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This was SVN commit r1577.
2004-12-24 03:55:34 +00:00
5d90c70c8b
actor for snowman
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This was SVN commit r1576.
2004-12-24 03:55:04 +00:00
579cb98383
The actor files needed for the santa hat
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This was SVN commit r1575.
2004-12-24 00:50:23 +00:00
6a6be33794
Santa needs a hat, so says Michael and Bobbo, so here is the mesh
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This was SVN commit r1574.
2004-12-24 00:42:59 +00:00
66041bb56d
name fix
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This was SVN commit r1573.
2004-12-23 23:55:24 +00:00
26b439d589
Santa head
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This was SVN commit r1572.
2004-12-23 23:54:56 +00:00
6e53868d01
Santa actors
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This was SVN commit r1571.
2004-12-23 23:54:17 +00:00
d2ff0b242d
Hmm, error, trying again
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This was SVN commit r1570.
2004-12-23 23:49:06 +00:00
c52d74afca
Male dress with puffy sleaves texture
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This was SVN commit r1569.
2004-12-23 23:47:21 +00:00
103f016a23
Santa head texture
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This was SVN commit r1568.
2004-12-23 23:46:15 +00:00
e192822bf2
santa texture
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This was SVN commit r1567.
2004-12-23 23:45:42 +00:00
7e004f07d3
Report zero-sized images as errors.
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This was SVN commit r1566.
2004-12-23 23:14:47 +00:00
d2855c4f9c
Fixed GC crash.
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This was SVN commit r1565.
2004-12-23 22:24:09 +00:00
6ed9263ee1
Added 'var' to JS variable declarations. Fixes a fatal crash when code that alters the variable 'GUIObject' dies rather than returning successfully, since 'GUIObject' is a class name.
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This was SVN commit r1564.
2004-12-23 22:13:59 +00:00
c21bfde045
Clipped empty space from the new textures after hearing from Philip that they don't have to be of equal height and width. :)
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This was SVN commit r1563.
2004-12-23 21:39:40 +00:00
1c89ab78f0
Packing it in for tonight.
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This was SVN commit r1562.
2004-12-23 21:21:02 +00:00
9dc183c9a5
This was SVN commit r1561.
2004-12-23 18:54:36 +00:00
3801b4b52f
Established Editor framework (theoretically).
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This was SVN commit r1560.
2004-12-23 18:43:43 +00:00
4dfdefa4d6
Whoops missed a few greek houses
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This was SVN commit r1559.
2004-12-23 18:12:50 +00:00
76e0fc0ee6
Note to self: Deleting and then adding the same filename doesn't work in the same session, even if it's a more recent version. :)
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This was SVN commit r1558.
2004-12-23 18:04:14 +00:00
5ac6555b9b
Added sprites that will potentially be used for the Editor when I get around to it.
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This was SVN commit r1557.
2004-12-23 18:01:55 +00:00
3ab194ae42
Melee range adjustment that Jason requested.
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This was SVN commit r1556.
2004-12-23 17:51:39 +00:00
47842863c4
Initial IP Hosting and map selection screens from Malte. Committed on his behalf as he's having problems with his authorisation.
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This was SVN commit r1555.
2004-12-23 17:22:22 +00:00
0382cdd9b1
More tooltip updates. Made the main menu buttons and the in-game resource counters use them.
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Fixed space/tab inconsistencies in (though not between) GUI XML files.
This was SVN commit r1554.
2004-12-23 13:56:34 +00:00
c16d5ec50c
Update for the default map for the new structure placeholders
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This was SVN commit r1553.
2004-12-23 04:53:53 +00:00
264587cff9
Hopefully the last actor name fixes for today
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This was SVN commit r1552.
2004-12-23 04:12:27 +00:00
cbb08dfb47
Internal name adjustments for the hellenes entities
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This was SVN commit r1551.
2004-12-23 04:09:28 +00:00
1f3fe479e3
Few actor spelling fixes
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This was SVN commit r1550.
2004-12-23 01:30:03 +00:00
71d54ad31e
Oops, messed up, adding files again
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This was SVN commit r1549.
2004-12-23 01:10:12 +00:00
bf1468441c
Some internal name corrections
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This was SVN commit r1548.
2004-12-23 01:07:53 +00:00
011b293f06
structure actor fixes for romans, hellenes, and celts
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This was SVN commit r1547.
2004-12-23 01:00:21 +00:00
73ba7e1823
Actor files for persian, carthaginian, and iberian structures.
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This was SVN commit r1546.
2004-12-22 23:14:49 +00:00
de3823141e
structure placeholder textures
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This was SVN commit r1545.
2004-12-22 23:11:02 +00:00
548a961e1e
Persian structure meshes
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This was SVN commit r1544.
2004-12-22 23:04:24 +00:00
a38edb3442
Placeholder and Carthaginian structure meshes
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This was SVN commit r1543.
2004-12-22 22:58:27 +00:00
28c7a682b8
Fixed annoying crash when SpiderMonkey's GC ran.
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Minor tooltip updates.
This was SVN commit r1542.
2004-12-21 18:41:58 +00:00
16e5b8f94b
Quickly added an Editor button.
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This was SVN commit r1541.
2004-12-21 17:54:33 +00:00
659a9ea57a
Initial (incomplete) tooltip code
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This was SVN commit r1540.
2004-12-21 13:37:24 +00:00
6486de894d
Eliminated grayscale images.
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This was SVN commit r1539.
2004-12-20 19:33:09 +00:00
91d39f9a29
Allowed colour strings in XML files to contain negative values.
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Updated GUI sprite effects to allow subtraction with add-color, and to
increase multiply-color's upper limit to allow 4x brightness.
This was SVN commit r1538.
2004-12-19 20:09:23 +00:00
4560c79667
'stretched:' sprites
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This was SVN commit r1537.
2004-12-19 14:44:55 +00:00
849f50a500
Grayscale effects for GUI sprites
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This was SVN commit r1536.
2004-12-19 12:20:04 +00:00
76c67f029d
Made loading screen appear, now that Simon's fix has enabled the scheduler before the session. This one is just static ... We'd need to break loadSession() up into fragments and call each in turn in order to have a loading bar, as far as I can tell. (Also, any way to disable the cursor&input from JS?)
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This was SVN commit r1535.
2004-12-19 10:53:40 +00:00
6885cb2d83
Moved xmbcleanup so that non-programmers can reach it
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This was SVN commit r1534.
2004-12-19 00:42:44 +00:00
eb033b8192
Added lit version of the main-menu backdrop, so we can split that up for the individual menu button overlays.
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This was SVN commit r1533.
2004-12-19 00:05:10 +00:00
46f5c61179
Linux/GCC/glibc Compat
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This was SVN commit r1532.
2004-12-18 23:30:28 +00:00
c9d89e964b
Moved g_Gui.TickObjects to the main render loop and update the scheduler when no game is running
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This was SVN commit r1531.
2004-12-18 23:25:58 +00:00