d803227769
Adjusting file structure so that it coincides with
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This was SVN commit r5802.
2008-03-31 07:41:04 +00:00
2056e345f5
Adjusting file structure so that it coincides with the design document
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This was SVN commit r5801.
2008-03-31 07:36:57 +00:00
2742106f5b
This was SVN commit r5800.
2008-03-31 07:34:54 +00:00
007df9f508
commited some female interface sounds that can be used for testing. If we go with these we might have to have her redo several.
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This was SVN commit r5799.
2008-03-31 07:25:51 +00:00
a68adf3851
Fixed bad a loop here (removed click)
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This was SVN commit r5798.
2008-03-31 07:20:06 +00:00
31e0770812
This was SVN commit r5797.
2008-03-31 06:39:16 +00:00
74a820c2e8
This was SVN commit r5795.
2008-03-28 03:30:12 +00:00
bfd9ea0a01
This was SVN commit r5794.
2008-03-27 07:36:15 +00:00
099a28b46e
This was SVN commit r5793.
2008-03-27 01:28:54 +00:00
f5a052699b
This was SVN commit r5792.
2008-03-26 23:15:50 +00:00
6f78595bee
This was SVN commit r5791.
2008-03-26 22:53:09 +00:00
5b1cb592cf
This was SVN commit r5790.
2008-03-26 21:39:17 +00:00
3b2a4c2066
This was SVN commit r5784.
2008-03-21 02:11:09 +00:00
d45e0d0a18
This was SVN commit r5777.
2008-03-19 05:14:32 +00:00
b2b277c628
Correction to Celts pop adjustment for The fortresses and market. (I did not know those buildings already gave a population space addition)
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This was SVN commit r5775.
2008-03-18 07:03:45 +00:00
2a18b9e884
#Speed of units realism modification work documentation
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#Allen ROBOT Van Wert 03/18/08
This was SVN commit r5774.
2008-03-18 05:39:25 +00:00
0968ef41e8
#For the Celts only, these functional buildings add #2 to the population limit each because of the #historic factor of Celts having functional #structures built off of houses. This will add a #different dynamic and bonus to the Celts. I did not #include the civic centre and the scout tower #because the centre did not seem to make sense as #being attached to a house and the scout tower is a #basic structure that would not logically be paired #to a house. It could be however that would probably #mean remodeling the Celt scout tower etc.
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#
#celt_barracks.xml
#celt_dock.xml
#celt_farmstead.xml
#celt_fortress.xml
#celt_fortress_b.xml
#celt_fortress_g.xml
#celt_market.xml
#celt_mill.xml
#celt_sb1.xml
#celt_temple.xml
#
#_____________________________________________________
#Changes by Allen ROBOT Van Wert 03/17/08
This was SVN commit r5772.
2008-03-18 02:23:29 +00:00
597dc94b69
This was SVN commit r5769.
2008-03-17 22:11:54 +00:00
09040d0aab
This was SVN commit r5750.
2008-03-14 00:55:56 +00:00
761f0e5fdf
This was SVN commit r5718.
2008-03-07 07:14:59 +00:00
7fcde85b24
This was SVN commit r5717.
2008-03-07 06:01:33 +00:00
865876e9f6
This was SVN commit r5716.
2008-03-07 05:56:03 +00:00
688298e87f
This was SVN commit r5715.
2008-03-06 07:12:46 +00:00
9414dbea6a
This was SVN commit r5714.
2008-03-06 07:09:09 +00:00
49f8677e78
This was SVN commit r5713.
2008-03-06 06:55:53 +00:00
e69797788e
This was SVN commit r5712.
2008-03-06 06:29:35 +00:00
f26e6f0ef1
This was SVN commit r5688.
2008-02-27 05:52:23 +00:00
ebd46113f3
This was SVN commit r5671.
2008-02-23 08:13:23 +00:00
8726f663df
This was SVN commit r5670.
2008-02-23 08:13:06 +00:00
6f46174bff
This was SVN commit r5669.
2008-02-23 07:57:23 +00:00
3756888347
fixed some alternate roman textures
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This was SVN commit r5650.
2008-02-20 04:44:36 +00:00
4cc33acff7
Updated alternate roman structure meshes to fix smoothing groups
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This was SVN commit r5649.
2008-02-20 03:44:00 +00:00
8b0c8dd350
This was SVN commit r5648.
2008-02-20 02:16:24 +00:00
d8f4a0032e
This was SVN commit r5647.
2008-02-20 02:16:15 +00:00
de18ea4fe1
This was SVN commit r5643.
2008-02-19 17:31:01 +00:00
8189a16458
This was SVN commit r5640.
2008-02-19 04:37:44 +00:00
59ad259fd2
This was SVN commit r5639.
2008-02-19 04:15:21 +00:00
af03c32043
# Iberian and Karthaginian stuff. :)
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This was SVN commit r5632.
2008-02-16 20:09:43 +00:00
4743c4a503
This was SVN commit r5629.
2008-02-15 06:09:26 +00:00
facd9a580a
This was SVN commit r5622.
2008-02-13 19:42:54 +00:00
da5c66e7c5
Manual build.
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Modified shaders to avoid GLSL linker bug in some NVIDIA drivers.
This was SVN commit r5583.
2008-01-26 00:43:50 +00:00
3d571150ae
This was SVN commit r5562.
2008-01-18 20:26:00 +00:00
672f457206
This was SVN commit r5545.
2008-01-11 18:12:50 +00:00
271e892618
This was SVN commit r5543.
2008-01-10 01:49:28 +00:00
e2d2789c1b
This was SVN commit r5523.
2007-12-21 20:01:34 +00:00
2e06511556
This was SVN commit r5513.
2007-12-15 00:53:55 +00:00
23cae00e9e
This was SVN commit r5509.
2007-12-09 17:08:14 +00:00
ef64bf7f47
This was SVN commit r5508.
2007-12-09 03:50:24 +00:00
e4e53c14b5
This was SVN commit r5507.
2007-12-09 02:34:35 +00:00
3fb783aebb
This was SVN commit r5506.
2007-12-05 13:35:01 +00:00