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34f599f3d4
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Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P.
This was SVN commit r2340.
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2005-05-23 03:51:37 +00:00 |
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56343ae9c8
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Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan.
This was SVN commit r2338.
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2005-05-23 02:52:37 +00:00 |
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600a55b7d7
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Boost Random
This was SVN commit r2315.
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2005-05-16 15:19:46 +00:00 |
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e41ddc4e77
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Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS.
This was SVN commit r2313.
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2005-05-16 07:30:39 +00:00 |
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08ada296f8
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Replaced tabs with 4 spaces each to be consisent.
This was SVN commit r2301.
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2005-05-13 00:54:10 +00:00 |
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b772559fbe
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Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
This was SVN commit r2300.
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2005-05-13 00:39:13 +00:00 |
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c8dc599ab8
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Un-hardcoded the rmgen output path since it's not useful when you run it out of binaries/system. You should now type
rmgen script.js ../../binaries/data/mods/official/maps/scenarios/map
This was SVN commit r2297.
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2005-05-12 21:17:32 +00:00 |
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2063404672
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Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.Made rmgen use js32d.lib instead of js32.lib.
This was SVN commit r2296.
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2005-05-12 21:02:55 +00:00 |
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bad202f4d0
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Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.
This was SVN commit r2295.
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2005-05-12 20:59:22 +00:00 |
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304037164b
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Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator.
This was SVN commit r2293.
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2005-05-12 05:16:59 +00:00 |
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