- mem.h: export mem_assign (needed to wrap a mem buffer)
- use stricmp in some file extension comparisons
- wposix: properly sets last-error code when opendir fails
- also: misc comments
This was SVN commit r2650.
tex.cpp now has loader API and codec support routines.
provide for codecs "transforming" the image; this allows e.g.
decompressing DDS, which is currently done in ogl code (but belongs
here)
This was SVN commit r2648.
- ogl_tex_bind now supports multitexturing (avoids need to get id and
then bind manually)
- provide nicer API for querying texture properties (no longer one big
getter). improved GUI determination of texture alpha.
- renderer: another see-if-texture-has-alpha and fixed alpha map code
(wasn't checking if all are same size. only worked because the first map
was larger than the rest
This was SVN commit r2647.
squelch debug asserts during self-tests to avoid warning about intended
errors (passing invalid data into functions to test their error
reporting)
This was SVN commit r2646.
Also profiles are now determined by the folders in the profiles/
directory (not that they actually do anything yet, AFAIK, but at least
the profile list isn't hardcoded).
This was SVN commit r2632.
- input.cpp allows feeding in events from the outside (will be used by
main.cpp and Atlas msg loop)
- most of main.cpp split into ps/GameSetup.*
- main.cpp is now a "controller" that drives the game via SDL events
(Atlas is another such controller that can override main.cpp). it calls
GameSetup functions to set up and processes messages.
- add functions to import AtlasUI.dll automatically
also, the usual refactoring ;)
This was SVN commit r2622.
main: add logic for run-time load of Atlas (ATLAS_* section). also moved
GUI code into a GUI_* section, removed console "Testing function
registration", moved input init into a separate function and cleaned up
a bit
This was SVN commit r2619.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.
This was SVN commit r2604.
- add note on performance in TextureManager.cpp
debug_stl: more fine-grained #if STL_DINKUMWARE (gets this closer to
working on other STL implementations)
vfs.h: improved dox and moved vfs_path public functions here.
cursor: pass g_mouse_x as a parameter (SwEng)
This was SVN commit r2595.
wsdl: create window at expected size, and retrieve correct mouse coords
CStr: not ISerializable (=> not virtual)
Game: less excessive complaining, since the original problem seems to be
fixed
Entity: fixed evaluation order
Others: minor comments/etc
This was SVN commit r2591.