GUIrenderer: add oglSquelchError
lib.h: add feq() (checks for floating point equality); remove redundant
if from SAFE_DELETE
maths: use new feq()
Model*RData, VertexArray: fix trivial warnings
This was SVN commit r2904.
cursor: reflects the above; much simplified now.
ogl_tex: preserve all texture state across reloads. add quality
mechanism (perf boost on older cards). split up upload code. add
ogl_tex_transform(). add more docs.
renderer, GUIrenderer, unifont: bring in line with ogl_tex changes (int
-> uint and call setters before ogl_tex_upload)
GameSetup.cpp: add tex quality mechanism
This was SVN commit r2803.
self_test: added another note
wtime: fix evil bug - was casting FILETIME* to u64*, which has different
alignment guarantees.
This was SVN commit r2662.
- ogl_tex_bind now supports multitexturing (avoids need to get id and
then bind manually)
- provide nicer API for querying texture properties (no longer one big
getter). improved GUI determination of texture alpha.
- renderer: another see-if-texture-has-alpha and fixed alpha map code
(wasn't checking if all are same size. only worked because the first map
was larger than the rest
This was SVN commit r2647.
(Just for fun, compressed texture uploads are mapped onto a
decompression function if the user's system doesn't understand S3TC
textures.)
Corrected (unless I'm wrong) GL version identification logic.
This was SVN commit r2384.
Updated GUI sprite effects to allow subtraction with add-color, and to
increase multiply-color's upper limit to allow 4x brightness.
This was SVN commit r1538.