0ad/source/gui/CGUISprite.cpp

58 lines
1.6 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CGUISprite.h"
CGUISprite::~CGUISprite() = default;
void CGUISprite::AddImage(std::unique_ptr<SGUIImage> image)
{
m_Images.emplace_back(std::move(image));
}
void CGUISpriteInstance::Draw(CGUI& pGUI, CCanvas2D& canvas, const CRect& Size, std::map<CStr, std::unique_ptr<const CGUISprite>>& Sprites) const
{
if (m_CachedSize != Size)
{
GUIRenderer::UpdateDrawCallCache(pGUI, m_DrawCallCache, m_SpriteName, Size, Sprites);
m_CachedSize = Size;
}
GUIRenderer::Draw(m_DrawCallCache, canvas);
}
// Plus a load of constructors / assignment operators, which don't copy the
// DrawCall cache (to avoid losing track of who has allocated various bits
// of data):
CGUISpriteInstance::CGUISpriteInstance()
{
}
CGUISpriteInstance::CGUISpriteInstance(const CStr& SpriteName)
: m_SpriteName(SpriteName)
{
}
void CGUISpriteInstance::SetName(const CStr& SpriteName)
{
m_SpriteName = SpriteName;
m_CachedSize = CRect();
m_DrawCallCache.clear();
}