..
scripting
- fix w4 warnings
2005-08-09 15:55:44 +00:00
Aura.cpp
Added C++ code for auras. Some things that still need to be implemented are:
2005-12-13 08:05:30 +00:00
Aura.h
Added C++ code for auras. Some things that still need to be implemented are:
2005-12-13 08:05:30 +00:00
BaseEntity.cpp
Added C++ code for auras. Some things that still need to be implemented are:
2005-12-13 08:05:30 +00:00
BaseEntity.h
Added heal
2005-12-10 19:39:17 +00:00
BaseEntityCollection.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
BaseEntityCollection.h
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
BoundingObjects.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
BoundingObjects.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
Collision.cpp
New terrain properties stuff, gcc compatability and updated unix debugging stuff
2005-08-07 21:58:36 +00:00
Collision.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
Entity.cpp
Added C++ code for auras. Some things that still need to be implemented are:
2005-12-13 08:05:30 +00:00
Entity.h
Added C++ code for auras. Some things that still need to be implemented are:
2005-12-13 08:05:30 +00:00
EntityHandles.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
EntityHandles.h
Fixed warnings
2005-05-18 21:19:56 +00:00
EntityManager.cpp
Added C++ code for auras. Some things that still need to be implemented are:
2005-12-13 08:05:30 +00:00
EntityManager.h
Added C++ code for auras. Some things that still need to be implemented are:
2005-12-13 08:05:30 +00:00
EntityMessage.h
Linux/GCC Compat
2004-11-23 23:56:10 +00:00
EntityOrders.h
fix build breakage (baad!):
2005-11-13 23:29:56 +00:00
EntityPredicate.h
Forcing update of EntityPredicate.h
2005-03-30 18:25:07 +00:00
EntityProperties.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
EntityProperties.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
EntityStateProcessing.cpp
Added entity heal capabilities/
2005-11-13 06:42:12 +00:00
EntitySupport.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
EventHandlers.cpp
ProfileViewer: Fixed char* vs wchar_t*.
2005-12-06 20:16:50 +00:00
EventHandlers.h
fix build breakage (baad!):
2005-11-13 23:29:56 +00:00
LOSManager.cpp
Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
2005-12-09 01:08:08 +00:00
LOSManager.h
CTerrain, Brushes: made CalcFromPosition static and added float x,y overload
2005-11-06 01:33:16 +00:00
PathfindEngine.cpp
Gathering and unit training (engine-side); also other minor improvements
2005-04-15 04:23:33 +00:00
PathfindEngine.h
Gathering and unit training (engine-side); also other minor improvements
2005-04-15 04:23:33 +00:00
PathfindSparse.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
PathfindSparse.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
Projectile.cpp
Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
2005-12-09 01:08:08 +00:00
Projectile.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
Scheduler.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
Scheduler.h
host of changes to accommodate Atlas:
2005-08-14 23:34:37 +00:00
ScriptObject.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
ScriptObject.h
Changes to actor speed specifications.
2005-05-27 00:38:30 +00:00
Simulation.cpp
Added heal
2005-12-10 19:39:17 +00:00
Simulation.h
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
TurnManager.cpp
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00
TurnManager.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00