0ad/source/lib/file/io/block_cache.cpp
janwas 1861448e6c needed to split lib into separate headers and source files, which requires lots of drudgery to specify paths for each include filename (no longer relying on same-directory lookups)
also rename wchar -> utf8 to avoid conflict with <wchar.h> (requires
rebuild of workspace)
(unfortunately copying history fails to "502 bad gateway"; had to delete
old + add new independently)

This was SVN commit r7340.
2010-03-01 14:52:58 +00:00

162 lines
3.9 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* cache for aligned I/O blocks.
*/
#include "precompiled.h"
#include "lib/file/io/block_cache.h"
#include "lib/config2.h" // CONFIG2_CACHE_READ_ONLY
#include "lib/file/common/file_stats.h"
#include "lib/lockfree.h"
#include "lib/allocators/pool.h"
#include "lib/fnv_hash.h"
#include "lib/file/io/io_align.h"
//-----------------------------------------------------------------------------
BlockId::BlockId()
: m_id(0)
{
}
BlockId::BlockId(const fs::wpath& pathname, off_t ofs)
{
m_id = fnv_hash64(pathname.string().c_str(), pathname.string().length()*sizeof(pathname.string()[0]));
const size_t indexBits = 16;
m_id <<= indexBits;
const off_t blockIndex = off_t(ofs / BLOCK_SIZE);
debug_assert(blockIndex < off_t(1) << indexBits);
m_id |= blockIndex;
}
bool BlockId::operator==(const BlockId& rhs) const
{
return m_id == rhs.m_id;
}
bool BlockId::operator!=(const BlockId& rhs) const
{
return !operator==(rhs);
}
//-----------------------------------------------------------------------------
struct Block
{
Block(BlockId id, const shared_ptr<u8>& buf)
{
this->id = id;
this->buf = buf;
}
// block is "valid" and can satisfy Retrieve() requests if a
// (non-default-constructed) ID has been assigned.
BlockId id;
// this block is "in use" if use_count != 1.
shared_ptr<u8> buf;
};
//-----------------------------------------------------------------------------
class BlockCache::Impl
{
public:
Impl(size_t numBlocks)
: m_maxBlocks(numBlocks)
{
}
void Add(BlockId id, const shared_ptr<u8>& buf)
{
if(m_blocks.size() > m_maxBlocks)
{
#if CONFIG2_CACHE_READ_ONLY
mprotect((void*)m_blocks.front().buf.get(), BLOCK_SIZE, PROT_READ);
#endif
m_blocks.pop_front(); // evict oldest block
}
#if CONFIG2_CACHE_READ_ONLY
mprotect((void*)buf.get(), BLOCK_SIZE, PROT_WRITE|PROT_READ);
#endif
m_blocks.push_back(Block(id, buf));
}
bool Retrieve(BlockId id, shared_ptr<u8>& buf)
{
// (linear search is ok since we only expect to manage a few blocks)
for(size_t i = 0; i < m_blocks.size(); i++)
{
Block& block = m_blocks[i];
if(block.id == id)
{
buf = block.buf;
return true;
}
}
return false;
}
void InvalidateAll()
{
// note: don't check whether any references are held etc. because
// this should only be called at the end of the (test) program.
m_blocks.clear();
}
private:
size_t m_maxBlocks;
typedef std::deque<Block> Blocks;
Blocks m_blocks;
};
//-----------------------------------------------------------------------------
BlockCache::BlockCache(size_t numBlocks)
: impl(new Impl(numBlocks))
{
}
void BlockCache::Add(BlockId id, const shared_ptr<u8>& buf)
{
impl->Add(id, buf);
}
bool BlockCache::Retrieve(BlockId id, shared_ptr<u8>& buf)
{
return impl->Retrieve(id, buf);
}
void BlockCache::InvalidateAll()
{
return impl->InvalidateAll();
}