0ad/source
Ykkrosh 03c75100ab # Fix terrain blending logic.
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.

This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
..
collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
gui # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
lib fixes/improvements from work: 2011-01-28 13:40:07 +00:00
maths Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
renderer # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
scripting Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
scriptinterface Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
simulation # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
simulation2 Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
sound Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
tools # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp Additional cleaning up of logging: removed LOG_CATEGORY macro definitions. 2010-12-05 08:50:33 +00:00
test_setup.cpp Fix missing includes 2010-01-10 11:31:31 +00:00