0ad/source/scriptinterface/ScriptInterface.h
Ykkrosh 5e15a0279e Print JS stack trace when reporting exceptions.
Increase maximum logger message size.
Fix GC bug.

This was SVN commit r8063.
2010-09-03 20:06:17 +00:00

387 lines
12 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTINTERFACE
#define INCLUDED_SCRIPTINTERFACE
// XXX: This is largely copied from tools/atlas/AtlasScript
// Duplication is bad - they should use a shared version of the common code,
// and just add their own extensions individually
#include <memory>
#include <vector>
#include <string>
#include "ScriptTypes.h"
#include "ScriptVal.h"
#include "ps/utf16string.h"
class AutoGCRooter;
namespace boost { class rand48; }
// Set the maximum number of function arguments that can be handled
// (This should be as small as possible (for compiler efficiency),
// but as large as necessary for all wrapped functions)
#define SCRIPT_INTERFACE_MAX_ARGS 6
struct ScriptInterface_impl;
class ScriptInterface
{
public:
/**
* Constructor.
* @param nativeScopeName Name of global object that functions (via RegisterFunction) will
* be placed into, as a scoping mechanism; typically "Engine"
* @param cx NULL if the object should create and manage its own context; otherwise
* an existing context which it will share
*/
ScriptInterface(const char* nativeScopeName, const char* debugName = "Unknown");
~ScriptInterface();
/**
* Shut down the JS system to clean up memory. Must only be called when there
* are no ScriptInterfaces alive.
*/
static void ShutDown();
void SetCallbackData(void* cbdata);
static void* GetCallbackData(JSContext* cx);
JSContext* GetContext() const;
JSRuntime* GetRuntime() const;
void ReplaceNondeterministicFunctions(boost::rand48& rng);
/**
* Call a constructor function, roughly equivalent to JS "new ctor".
*
* @return The new object; or 0 on failure, and logs an error message
*/
jsval CallConstructor(jsval ctor);
/**
* Call the named property on the given object, with void return type and 0 arguments
*/
bool CallFunctionVoid(jsval val, const char* name);
/**
* Call the named property on the given object, with void return type and 1 argument
*/
template<typename T0>
bool CallFunctionVoid(jsval val, const char* name, const T0& a0);
/**
* Call the named property on the given object, with void return type and 2 arguments
*/
template<typename T0, typename T1>
bool CallFunctionVoid(jsval val, const char* name, const T0& a0, const T1& a1);
/**
* Call the named property on the given object, with void return type and 3 arguments
*/
template<typename T0, typename T1, typename T2>
bool CallFunctionVoid(jsval val, const char* name, const T0& a0, const T1& a1, const T2& a2);
/**
* Call the named property on the given object, with return type R and 0 arguments
*/
template<typename R>
bool CallFunction(jsval val, const char* name, R& ret);
/**
* Call the named property on the given object, with return type R and 1 argument
*/
template<typename T0, typename R>
bool CallFunction(jsval val, const char* name, const T0& a0, R& ret);
/**
* Call the named property on the given object, with return type R and 2 arguments
*/
template<typename T0, typename T1, typename R>
bool CallFunction(jsval val, const char* name, const T0& a0, const T1& a1, R& ret);
/**
* Call the named property on the given object, with return type R and 3 arguments
*/
template<typename T0, typename T1, typename T2, typename R>
bool CallFunction(jsval val, const char* name, const T0& a0, const T1& a1, const T2& a2, R& ret);
jsval GetGlobalObject();
/**
* Set the named property on the global object.
* If @p replace is true, an existing property will be overwritten; otherwise attempts
* to set an already-defined value will fail.
*/
template<typename T>
bool SetGlobal(const char* name, const T& value, bool replace = false);
/**
* Set the named property on the given object.
* Optionally makes it {ReadOnly, DontDelete, DontEnum}.
*/
template<typename T>
bool SetProperty(jsval obj, const char* name, const T& value, bool constant);
template<typename T>
bool GetProperty(jsval obj, const char* name, T& out);
bool HasProperty(jsval obj, const char* name);
bool EnumeratePropertyNamesWithPrefix(jsval obj, const char* prefix, std::vector<std::string>& out);
bool SetPrototype(jsval obj, jsval proto);
bool Eval(const char* code);
template<typename T, typename CHAR> bool Eval(const CHAR* code, T& out);
std::wstring ToString(jsval obj);
/**
* Parse a JSON string. Returns the undefined value on error.
*/
CScriptValRooted ParseJSON(const utf16string& string);
/**
* Stringify to a JSON string, UTF-8 encoded. Returns an empty string on error.
*/
std::string StringifyJSON(jsval obj, bool indent = true);
/**
* Report the given error message through the JS error reporting mechanism,
* and throw a JS exception. (Callers can check IsPendingException, and must
* return JS_FALSE in that case to propagate the exception.)
*/
void ReportError(const char* msg);
/**
* Load and execute the given script in a new function scope.
* @param filename Name for debugging purposes (not used to load the file)
* @param code JS code to execute
* @return true on successful compilation and execution; false otherwise
*/
bool LoadScript(const std::wstring& filename, const std::wstring& code);
/**
* Construct a new value (usable in this ScriptInterface's context) by cloning
* a value from a different context.
* Complex values (functions, XML, etc) won't be cloned correctly, but basic
* types and cyclic references should be fine.
*/
jsval CloneValueFromOtherContext(ScriptInterface& otherContext, jsval val);
/**
* Convert a jsval to a C++ type. (This might trigger GC.)
*/
template<typename T> static bool FromJSVal(JSContext* cx, jsval val, T& ret);
/**
* Convert a C++ type to a jsval. (This might trigger GC. The return
* value must be rooted if you don't want it to be collected.)
*/
template<typename T> static jsval ToJSVal(JSContext* cx, T const& val);
bool AddRoot(void* ptr, const char* name);
bool RemoveRoot(void* ptr);
AutoGCRooter* ReplaceAutoGCRooter(AutoGCRooter* rooter);
/**
* Dump some memory heap debugging information to stderr.
*/
void DumpHeap();
// Helper class for automatically rooting values
class LocalRootScope
{
JSContext* m_cx;
bool m_OK;
public:
// Tries to enter local root scope, so newly created
// values won't be GCed. This might fail, so check OK()
LocalRootScope(JSContext* cx);
// Returns true if the local root scope was successfully entered
bool OK();
// Leaves the local root scope, but keeps the given return value rooted
void LeaveWithResult(jsval val);
// Leaves the local root scope
~LocalRootScope();
private:
LocalRootScope& operator=(const LocalRootScope&);
};
#define LOCAL_ROOT_SCOPE LocalRootScope scope(GetContext()); if (! scope.OK()) return false
private:
bool CallFunction_(jsval val, const char* name, size_t argc, jsval* argv, jsval& ret);
bool Eval_(const char* code, jsval& ret);
bool Eval_(const wchar_t* code, jsval& ret);
bool SetGlobal_(const char* name, jsval value, bool replace);
bool SetProperty_(jsval obj, const char* name, jsval value, bool readonly);
bool GetProperty_(jsval obj, const char* name, jsval& value);
static bool IsExceptionPending(JSContext* cx);
static JSClass* GetClass(JSContext* cx, JSObject* obj);
static void* GetPrivate(JSContext* cx, JSObject* obj);
void Register(const char* name, JSNative fptr, size_t nargs);
std::auto_ptr<ScriptInterface_impl> m;
// The nasty macro/template bits are split into a separate file so you don't have to look at them
public:
#include "NativeWrapperDecls.h"
// This declares:
//
// template <R, T0..., TR (*fptr) (void* cbdata, T0...)>
// void RegisterFunction(const char* functionName);
//
// template <R, T0..., TR (*fptr) (void* cbdata, T0...)>
// static JSNative call;
//
// template <R, T0..., JSClass*, TC, TR (TC:*fptr) (T0...)>
// static JSNative callMethod;
//
// template <dummy, T0...>
// static size_t nargs();
};
// Implement those declared functions
#include "NativeWrapperDefns.h"
template<typename R>
bool ScriptInterface::CallFunction(jsval val, const char* name, R& ret)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
bool ok = CallFunction_(val, name, 0, NULL, jsRet);
if (!ok)
return false;
return FromJSVal(GetContext(), jsRet, ret);
}
template<typename T0>
bool ScriptInterface::CallFunctionVoid(jsval val, const char* name, const T0& a0)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
jsval argv[1];
argv[0] = ToJSVal(GetContext(), a0);
return CallFunction_(val, name, 1, argv, jsRet);
}
template<typename T0, typename T1>
bool ScriptInterface::CallFunctionVoid(jsval val, const char* name, const T0& a0, const T1& a1)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
jsval argv[2];
argv[0] = ToJSVal(GetContext(), a0);
argv[1] = ToJSVal(GetContext(), a1);
return CallFunction_(val, name, 2, argv, jsRet);
}
template<typename T0, typename T1, typename T2>
bool ScriptInterface::CallFunctionVoid(jsval val, const char* name, const T0& a0, const T1& a1, const T2& a2)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
jsval argv[3];
argv[0] = ToJSVal(GetContext(), a0);
argv[1] = ToJSVal(GetContext(), a1);
argv[2] = ToJSVal(GetContext(), a2);
return CallFunction_(val, name, 3, argv, jsRet);
}
template<typename T0, typename R>
bool ScriptInterface::CallFunction(jsval val, const char* name, const T0& a0, R& ret)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
jsval argv[1];
argv[0] = ToJSVal(GetContext(), a0);
bool ok = CallFunction_(val, name, 1, argv, jsRet);
if (!ok)
return false;
return FromJSVal(GetContext(), jsRet, ret);
}
template<typename T0, typename T1, typename R>
bool ScriptInterface::CallFunction(jsval val, const char* name, const T0& a0, const T1& a1, R& ret)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
jsval argv[2];
argv[0] = ToJSVal(GetContext(), a0);
argv[1] = ToJSVal(GetContext(), a1);
bool ok = CallFunction_(val, name, 2, argv, jsRet);
if (!ok)
return false;
return FromJSVal(GetContext(), jsRet, ret);
}
template<typename T0, typename T1, typename T2, typename R>
bool ScriptInterface::CallFunction(jsval val, const char* name, const T0& a0, const T1& a1, const T2& a2, R& ret)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
jsval argv[3];
argv[0] = ToJSVal(GetContext(), a0);
argv[1] = ToJSVal(GetContext(), a1);
argv[2] = ToJSVal(GetContext(), a2);
bool ok = CallFunction_(val, name, 3, argv, jsRet);
if (!ok)
return false;
return FromJSVal(GetContext(), jsRet, ret);
}
template<typename T>
bool ScriptInterface::SetGlobal(const char* name, const T& value, bool replace)
{
LOCAL_ROOT_SCOPE;
return SetGlobal_(name, ToJSVal(GetContext(), value), replace);
}
template<typename T>
bool ScriptInterface::SetProperty(jsval obj, const char* name, const T& value, bool readonly)
{
LOCAL_ROOT_SCOPE;
return SetProperty_(obj, name, ToJSVal(GetContext(), value), readonly);
}
template<typename T>
bool ScriptInterface::GetProperty(jsval obj, const char* name, T& out)
{
jsval val;
if (! GetProperty_(obj, name, val))
return false;
return FromJSVal(GetContext(), val, out);
}
template<typename T, typename CHAR>
bool ScriptInterface::Eval(const CHAR* code, T& ret)
{
jsval rval;
if (! Eval_(code, rval))
return false;
return FromJSVal(GetContext(), rval, ret);
}
#endif // INCLUDED_SCRIPTINTERFACE