Go to file
wowgetoffyourcellphone 07fdf0a7f7 [Gameplay] Update PrepareTime for ptol bolt shooter
Ptol bolt shooters have their own prepare time and fire rate, so
following 13c169025c, the ptol bolts were unchanged. This patch brings
this prepare time change to the faster firing bolt shooters.

Patch by: @real_tabasco_sauce
Accepted by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5150
This was SVN commit r27875.
2023-10-07 20:15:33 +00:00
binaries [Gameplay] Update PrepareTime for ptol bolt shooter 2023-10-07 20:15:33 +00:00
build Removes WInit module completely. Refs #2611 2023-08-22 17:59:01 +00:00
docs Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
libraries Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
source Remove manual memory management in CWorld 2023-10-02 19:47:31 +00:00
.arcconfig Lint update: use arclint, remove JSHint, remove coala on CI. 2021-03-15 15:14:28 +00:00
.arclint Add linter rule detecting project name misspellings. 2023-07-27 20:56:52 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
README.txt Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors


------------------
 Contributing Code
------------------

If you want to help out programming for the game, have a look at
https://trac.wildfiregames.com/wiki/GettingStartedProgrammers
or contact us on #0ad-dev on irc.quakenet.org


--------------------
Contributing Artwork
--------------------

If you want to make artwork for the game, have a look at
https://trac.wildfiregames.com/#Forartists:
or visit the forums http://www.wildfiregames.com/forum


-----------
Translating
-----------

You can help translating the game at https://www.transifex.com/projects/p/0ad
for more information, see https://trac.wildfiregames.com/wiki/Localization