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Matei
088f3b54be
- Treat units with health.max = 0 (the default when not defined as immortal and unattackable. This applies to Settlements, trees, etc. Should solve the problem of these things being killed by arrows by mistake.
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- Better "unit X has killed unit Y" message - now includes player number. This was SVN commit r6213.
2008-07-12 07:22:11 +00:00
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data
- Treat units with health.max = 0 (the default when not defined as immortal and unattackable. This applies to Settlements, trees, etc. Should solve the problem of these things being killed by arrows by mistake.
2008-07-12 07:22:11 +00:00
logs
This was SVN commit r5912.
2008-05-07 07:42:15 +00:00
system
Updated svn:ignore for some auto-generated files
2008-05-07 23:04:46 +00:00