forked from 0ad/0ad
11 lines
244 B
GLSL
11 lines
244 B
GLSL
vec3 lighting(vec3 normal);
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vec4 postouv1(vec4 pos);
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void main()
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{
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gl_FrontColor = vec4(lighting(gl_Normal),1.0) * gl_Color;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_TexCoord[1] = postouv1(gl_Vertex);
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gl_Position = ftransform();
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}
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