forked from 0ad/0ad
54 lines
1.3 KiB
C++
Executable File
54 lines
1.3 KiB
C++
Executable File
#ifndef _OBJECTMANAGER_H
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#define _OBJECTMANAGER_H
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#include <vector>
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#include "Singleton.h"
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#include "ObjectEntry.h"
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// access to sole CObjectManager object
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#define g_ObjMan CObjectManager::GetSingleton()
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///////////////////////////////////////////////////////////////////////////////////////////
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// CObjectManager: manager class for all possible actor types
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class CObjectManager : public Singleton<CObjectManager>
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{
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public:
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struct SObjectType
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{
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// name of this object type (derived from directory name)
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CStr m_Name;
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// index in parent array
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int m_Index;
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// list of objects of this type (found from the objects directory)
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std::map<CStr, CObjectEntry*> m_Objects;
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std::map<CStr, CStr> m_ObjectNameToFilename;
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};
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public:
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// constructor, destructor
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CObjectManager();
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~CObjectManager();
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void LoadObjects();
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void AddObjectType(const char* name);
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CObjectEntry* FindObject(const char* objname);
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void AddObject(CObjectEntry* entry,int type);
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void DeleteObject(CObjectEntry* entry);
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CObjectEntry* GetSelectedObject() const { return m_SelectedObject; }
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void SetSelectedObject(CObjectEntry* obj) { m_SelectedObject=obj; }
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std::vector<SObjectType> m_ObjectTypes;
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private:
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void LoadObjectsIn(CStr& pathname);
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CObjectEntry* m_SelectedObject;
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};
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#endif
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