0ad/source/maths/Vector3D.h
2006-05-17 03:53:54 +00:00

70 lines
1.8 KiB
C++

//***********************************************************
//
// Name: Vector3D.H
// Last Update: 28/1/02
// Author: Poya Manouchehri
//
// Description: Provides an interface for a vector in R3 and
// allows vector and scalar operations on it
//
//***********************************************************
#ifndef VECTOR3D_H
#define VECTOR3D_H
class CVector3D
{
public:
float X, Y, Z;
public:
CVector3D () : X(0.0f), Y(0.0f), Z(0.0f) {}
CVector3D (float x, float y, float z) : X(x), Y(y), Z(z) {}
int operator!() const;
float& operator[](int index) { return *((&X)+index); }
const float& operator[](int index) const { return *((&X)+index); }
//vector equality (testing float equality, so please be careful if necessary)
bool operator== (const CVector3D &vector) const;
bool operator!= (const CVector3D &vector) const { return !operator==(vector); }
//vector addition
CVector3D operator + (const CVector3D &vector) const ;
//vector addition/assignment
CVector3D &operator += (const CVector3D &vector);
//vector subtraction
CVector3D operator - (const CVector3D &vector) const ;
//vector subtraction/assignment
CVector3D &operator -= (const CVector3D &vector);
//scalar multiplication
CVector3D operator * (float value) const ;
//scalar multiplication/assignment
CVector3D& operator *= (float value);
// negation
CVector3D operator-() const;
public:
void Set (float x, float y, float z);
void Clear ();
//Dot product
float Dot (const CVector3D &vector) const;
//Cross product
CVector3D Cross (const CVector3D &vector) const;
//Returns length of the vector
float GetLength () const;
float LengthSquared () const;
void Normalize ();
// Returns 3 element array of floats, e.g. for glVertex3fv
const float* GetFloatArray() const { return &X; }
};
#endif