forked from 0ad/0ad
Dunedan
1fa6184d17
Up to now the languages and their names shown in the credits came from a static mapping in `creditTranslators.py`. The language names noted in there weren't consistent: some where present just in English, some in their native language and some in both. This also required adjusting the mapping manually, whenever a new language got added on Transifex, otherwise its translators wouldn't be credited properly. This commit resolves both issues, by making the language names translatable and removing the need for the static mapping in `creditTranslators.py`. There is one minor nuisance with this implementation: As the languages get listed in the credits in the same order as in `translators.json` and they are ordered by there English name in there, the order might not be alphabetical in other languages. Running `creditTranslators.py` for the first time with these changes will produce a rather large diff for `translators.json`, as not just the language names will be changed to the English name of the language in many cases, but the order of languages in the file as well. The first run of `updateTemplates.py` after that will then add the languages as new translatable strings. Patch by: @Dunedan Accepted by: @Itms Differential Revision: https://code.wildfiregames.com/D5300 This was SVN commit r28158. |
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binaries | ||
build | ||
docs | ||
libraries | ||
source | ||
.arcconfig | ||
.arclint | ||
.gitattributes | ||
license_dbghelp.txt | ||
license_gpl-2.0.txt | ||
license_lgpl-2.1.txt | ||
license_mit.txt | ||
LICENSE.txt | ||
README.txt |
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization