0ad/source/sound
Ykkrosh d3048906cb # Unit animation improvements.
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.

This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
..
ambient_design.txt design notes from meeting: ambient sound 2006-01-08 02:05:44 +00:00
CMusicPlayer.cpp misc. string fixes 2009-11-04 15:29:28 +00:00
CMusicPlayer.h misc. string fixes 2009-11-04 15:29:28 +00:00
CPlayList.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
CPlayList.h Fix --without-pch build 2009-12-23 01:46:44 +00:00
JSI_Sound.cpp Make JS sound objects only self-destruct when fading to 0 2010-05-01 16:10:02 +00:00
JSI_Sound.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SoundGroup.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
SoundGroup.h Remove CSoundGroupMgr, since it is unnecessary and broken and leaks memory 2010-04-06 15:17:06 +00:00