0ad/binaries/data/mods/official
2006-07-20 22:42:01 +00:00
..
art This was SVN commit r4148. 2006-07-20 04:48:59 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities # Preliminary work on technology research UI 2006-07-20 10:27:36 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
gui A small fix to make techs get researched properly when you click their button. 2006-07-20 22:42:01 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps This was SVN commit r4149. 2006-07-20 08:53:10 +00:00
scripts Script work for techs (start/cancel/finish production handlers) as well as more sensible values for real_example.xml. 2006-07-19 05:25:57 +00:00
shaders Added water murkiness parameters to shaders. 2006-06-22 21:11:56 +00:00
technologies # Preliminary work on technology research UI 2006-07-20 10:27:36 +00:00
temp This was SVN commit r3661. 2006-03-18 05:49:56 +00:00