0ad/build/workspaces/update-workspaces.sh
2012-06-10 22:39:26 +00:00

116 lines
3.5 KiB
Bash

#!/bin/sh
die()
{
echo ERROR: $*
exit 1
}
# Check for whitespace in absolute path; this will cause problems in the
# SpiderMonkey build (https://bugzilla.mozilla.org/show_bug.cgi?id=459089)
# and maybe elsewhere, so we just forbid it
SCRIPT=$(readlink -f "$0")
SCRIPTPATH=`dirname "$SCRIPT"`
case "$SCRIPTPATH" in
*\ * )
die "Absolute path contains whitespace, which will break the build - move the game to a path without spaces" ;;
esac
JOBS=${JOBS:="-j2"}
# Some of our makefiles depend on GNU make, so we set some sane defaults if MAKE
# is not set.
case "`uname -s`" in
"FreeBSD" | "OpenBSD" )
MAKE=${MAKE:="gmake"}
;;
* )
MAKE=${MAKE:="make"}
;;
esac
# Parse command-line options:
premake_args=""
with_system_nvtt=false
with_system_enet=false
with_system_mozjs185=false
enable_atlas=true
for i in "$@"
do
case $i in
--with-system-nvtt ) with_system_nvtt=true; premake_args="${premake_args} --with-system-nvtt" ;;
--with-system-enet ) with_system_enet=true; premake_args="${premake_args} --with-system-enet" ;;
--with-system-mozjs185 ) with_system_mozjs185=true; premake_args="${premake_args} --with-system-mozjs185" ;;
--enable-atlas ) enable_atlas=true ;;
--disable-atlas ) enable_atlas=false ;;
-j* ) JOBS=$i ;;
# Assume any other --options are for Premake
--* ) premake_args="${premake_args} $i" ;;
esac
done
premake_args="${premake_args} --collada"
if [ "$enable_atlas" = "true" ]; then
premake_args="${premake_args} --atlas"
fi
cd "$(dirname $0)"
# Now in build/workspaces/ (where we assume this script resides)
echo "Updating bundled third-party dependencies..."
echo
# Build/update bundled external libraries
(cd ../../libraries/fcollada/src && ${MAKE} ${JOBS}) || die "FCollada build failed"
echo
if [ "$with_system_mozjs185" = "false" ]; then
(cd ../../libraries/spidermonkey && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "SpiderMonkey build failed"
fi
echo
if [ "$with_system_nvtt" = "false" ]; then
(cd ../../libraries/nvtt && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "NVTT build failed"
fi
echo
if [ "$with_system_enet" = "false" ]; then
(cd ../../libraries/enet && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "ENet build failed"
fi
echo
# Now build premake and run it to create the makefiles
cd ../premake/premake4
# Fix the premake makefile to work on BSDs
case "`uname -s`" in
"GNU/kFreeBSD" )
# This needs -ldl as we have a GNU userland and libc
;;
*"BSD" )
# BSDs don't need to link with dl so modify the makefile
# Only GNU and FreeBSD sed have the -i option (and redirecting
# to the same file results in an empty file and starting a subshell
# isn't as obvious as redirecting to a new file and replacing the old)
sed -e 's/-ldl //g' build/gmake.unix/Premake4.make > build/gmake.unix/Premake4.make_new
mv build/gmake.unix/Premake4.make_new build/gmake.unix/Premake4.make
;;
esac
${MAKE} -C build/gmake.unix ${JOBS} || die "Premake build failed"
echo
cd ..
# If we're in bash then make HOSTTYPE available to Premake, for primitive arch-detection
export HOSTTYPE="$HOSTTYPE"
premake4/bin/release/premake4 --file="premake4.lua" --outpath="../workspaces/gcc/" ${premake_args} gmake || die "Premake failed"
premake4/bin/release/premake4 --file="premake4.lua" --outpath="../workspaces/codeblocks/" ${premake_args} codeblocks || die "Premake failed"
# Also generate xcode3 workspaces if on OS X
if [ "`uname -s`" = "Darwin" ]
then
premake4/bin/release/premake4 --file="premake4.lua" --outpath="../workspaces/xcode3" ${premake_args} xcode3 || die "Premake failed"
fi