.. |
scripting
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Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
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2004-10-07 19:23:35 +00:00 |
Camera.cpp
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Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
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2004-10-07 19:23:35 +00:00 |
Camera.h
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mouse_x/y => g_mouse_x/y
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2005-01-23 17:35:36 +00:00 |
Color.h
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Added necessary #includes
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2004-07-08 14:44:04 +00:00 |
Frustum.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
Frustum.h
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Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
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2004-05-29 20:56:24 +00:00 |
GameView.cpp
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mouse_x/y => g_mouse_x/y
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2005-01-23 17:35:36 +00:00 |
GameView.h
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More leak fixes
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2004-12-16 12:41:54 +00:00 |
HFTracer.cpp
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fix warning
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2004-07-31 19:46:14 +00:00 |
HFTracer.h
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add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
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2005-01-07 00:47:44 +00:00 |
LightEnv.h
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
MapIO.h
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Made ScEd output entities into an XML file.
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2005-01-12 14:31:47 +00:00 |
MapReader.cpp
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Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
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2005-01-18 12:45:56 +00:00 |
MapReader.h
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Made ScEd output entities into an XML file.
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2005-01-12 14:31:47 +00:00 |
MapWriter.cpp
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Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
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2005-01-18 12:45:56 +00:00 |
MapWriter.h
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Made ScEd output entities into an XML file.
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2005-01-12 14:31:47 +00:00 |
Material.cpp
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Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
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2005-01-13 00:17:31 +00:00 |
Material.h
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Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
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2005-01-13 00:17:31 +00:00 |
MaterialManager.cpp
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More programmable pipeline updates
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2004-10-30 21:57:46 +00:00 |
MaterialManager.h
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Minor fixes for Linux/GCC
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2004-09-26 21:21:34 +00:00 |
MeshManager.cpp
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Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
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2005-01-13 00:17:31 +00:00 |
MeshManager.h
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Resource leak fixes
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2004-12-16 12:01:47 +00:00 |
MiniPatch.cpp
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Linux/GCC/glibc Compat
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2004-12-18 23:30:28 +00:00 |
MiniPatch.h
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less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
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2004-12-07 02:04:38 +00:00 |
Model.cpp
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This was SVN commit r1759.
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2005-01-23 07:54:17 +00:00 |
Model.h
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This was SVN commit r1759.
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2005-01-23 07:54:17 +00:00 |
ModelDef.cpp
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CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used).
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2004-12-15 14:26:21 +00:00 |
ModelDef.h
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Attempted to minimise dependencies between header files (to make compilation minorly faster)
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2004-12-12 19:43:55 +00:00 |
ObjectEntry.cpp
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Made ScEd output entities into an XML file.
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2005-01-12 14:31:47 +00:00 |
ObjectEntry.h
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Attempted to minimise dependencies between header files (to make compilation minorly faster)
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2004-12-12 19:43:55 +00:00 |
ObjectManager.cpp
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Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
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2005-01-13 00:17:31 +00:00 |
ObjectManager.h
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Support for recursive actor directories; few other minor changes.
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2004-10-06 18:46:33 +00:00 |
Particle.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
Particle.h
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newline stomper and fixed warnings
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2004-06-11 02:14:18 +00:00 |
ParticleEmitter.cpp
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gcc warning fixes
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2004-07-11 12:49:44 +00:00 |
ParticleEmitter.h
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Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
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2004-05-29 20:56:24 +00:00 |
Patch.cpp
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Fixed some assumptions PATCH_SIZE is 16.
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2004-06-07 19:59:20 +00:00 |
Patch.h
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ran newline stomper; no real changes
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2004-06-08 12:10:51 +00:00 |
RenderableObject.h
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less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
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2004-12-07 02:04:38 +00:00 |
SkeletonAnim.h
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Minor changes for linux
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2004-06-02 15:03:17 +00:00 |
SkeletonAnimDef.cpp
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CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used).
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2004-12-15 14:26:21 +00:00 |
SkeletonAnimDef.h
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Removed unnecessary #includes
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2004-07-08 14:43:16 +00:00 |
SkeletonAnimManager.cpp
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A few log categories
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2004-08-15 20:57:31 +00:00 |
SkeletonAnimManager.h
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Minor changes for linux
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2004-06-02 15:03:17 +00:00 |
Sprite.cpp
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fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
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2004-09-19 11:57:51 +00:00 |
Sprite.h
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newline stomper and fixed warnings
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2004-06-11 02:14:18 +00:00 |
Terrain.cpp
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Minor additional functionality.
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2004-10-06 18:45:59 +00:00 |
Terrain.h
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Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
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2004-10-07 19:23:35 +00:00 |
Texture.h
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less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
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2004-12-07 02:04:38 +00:00 |
TextureEntry.cpp
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Resource leak fixes
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2004-12-16 12:01:47 +00:00 |
TextureEntry.h
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Resource leak fixes
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2004-12-16 12:01:47 +00:00 |
TextureManager.cpp
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less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
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2004-12-07 02:04:38 +00:00 |
TextureManager.h
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ran everything though mark's newline stomper.
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2004-05-30 00:46:58 +00:00 |
Unit.cpp
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Attempted to minimise dependencies between header files (to make compilation minorly faster)
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2004-12-12 19:43:55 +00:00 |
Unit.h
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Attempted to minimise dependencies between header files (to make compilation minorly faster)
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2004-12-12 19:43:55 +00:00 |
UnitManager.cpp
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This was SVN commit r1789.
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2005-01-23 21:56:00 +00:00 |
UnitManager.h
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Attempted to minimise dependencies between header files (to make compilation minorly faster)
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2004-12-12 19:43:55 +00:00 |