0ad/source/scripting
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
DOMEvent.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
DOMEvent.h Add GPL header 2009-04-18 17:00:33 +00:00
EventTypes.h Add GPL header 2009-04-18 17:00:33 +00:00
JSConversions.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
JSConversions.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
JSSerialization.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
JSUtil.cpp Add GPL header 2009-04-18 17:00:33 +00:00
JSUtil.h Fix some GCC warnings 2009-08-02 19:52:31 +00:00
ScriptableComplex.cpp Add GPL header 2009-04-18 17:00:33 +00:00
ScriptableComplex.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
ScriptableComplex.inl huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ScriptableObject.cpp Add GPL header 2009-04-18 17:00:33 +00:00
ScriptableObject.h # Various networking code cleanups. 2010-06-07 22:19:05 +00:00
ScriptCustomTypes.cpp Add GPL header 2009-04-18 17:00:33 +00:00
ScriptCustomTypes.h # OS X build fixes. 2010-03-20 16:26:25 +00:00
ScriptGlue.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
ScriptGlue.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ScriptingHost.cpp Enable latest JS language features. 2010-06-30 21:23:41 +00:00
ScriptingHost.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
ScriptObject.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
ScriptObject.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
SpiderMonkey.h # Support latest version of SpiderMonkey 2009-12-28 16:45:42 +00:00
SynchedJSObject.cpp more unicode/string cleanup: 2009-11-03 22:27:25 +00:00
SynchedJSObject.h Add GPL header 2009-04-18 17:00:33 +00:00