0ad/source/graphics
janwas 2374caac3e major refactor of file/io and alignment code. requires update-workspaces
. completely rewrite waio - use IOCP, add several hardcore
optimizations. now outperforms the
  AS SSD and ATTO benchmarks when writing
. refactor file interface - use LIO_READ instead of 'r', allow access to
file descriptor.
. completely rewrite the IO wrapper. now much more simple, less CPU
overhead, adds
  support for pre-issue/post-completion hooks and preallocation.
  io::Run defaults to simple synchronous IO; use io::Parameters to get
asynchronous.
. add alignment.h with constants and Align() function template (more
efficient than
  round_up for compile-time constants)
. add UniqueRange - similar to C++0x unique_ptr (emulated for C++03),
plus a
  built-in size. avoids expensive thread-safe reference counting in
shared_ptr.

cleanup:
- move fat_time functions into archive_zip
- remove no longer needed io_align and block_cache
- reduce dependencies in sysdep/compiler (move parts to
code_annotation.h)
- move IOCP into separate file (reused by waio)

This was SVN commit r9350.
2011-04-29 19:10:34 +00:00
..
tests major refactor of file/io and alignment code. requires update-workspaces 2011-04-29 19:10:34 +00:00
Camera.cpp Optimise some matrix operations, based on patch from ortalo. 2011-04-01 18:33:47 +00:00
Camera.h # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
CinemaTrack.cpp Fix MSVC compiler warnings (replace most M_PI with (float)M_PI) 2010-03-26 19:04:40 +00:00
CinemaTrack.h Add GPL header 2009-04-18 17:00:33 +00:00
ColladaManager.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ColladaManager.h Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
Color.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Decal.cpp Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally 2011-04-22 13:19:23 +00:00
Decal.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
Entity.h Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
Frustum.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
GameView.cpp Integrates random maps with Atlas. Fixes #460. 2011-04-14 04:01:59 +00:00
GameView.h Remove some unused variable declarations 2011-04-06 00:04:35 +00:00
HFTracer.cpp Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps. 2011-03-04 20:02:05 +00:00
HFTracer.h Add some missing consts to arguments. 2010-07-25 14:10:46 +00:00
LightEnv.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
LightEnv.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
LOSTexture.cpp Be more robust to visibility checks outside the map. Fixes #765. 2011-04-27 21:03:08 +00:00
LOSTexture.h Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals. 2011-04-05 20:32:03 +00:00
MapGenerator.cpp CMapGeneratorWorker thread safety issue. Fixes #783. 2011-04-15 05:23:51 +00:00
MapGenerator.h CMapGeneratorWorker thread safety issue. Fixes #783. 2011-04-15 05:23:51 +00:00
MapIO.h Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
MapReader.cpp Fix 64-bit build error 2011-04-16 22:57:00 +00:00
MapReader.h Random maps generated in their own thread, loading GUI is updated with progress. 2011-04-10 05:31:18 +00:00
MapWriter.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
MapWriter.h Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions. 2010-10-21 19:54:59 +00:00
Material.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
Material.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
MaterialManager.cpp # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
MaterialManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
MeshManager.h refactor path interface: 2011-03-23 13:36:20 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp # Minor particle system fixes. 2011-04-29 12:26:31 +00:00
Model.h # Minor particle system fixes. 2011-04-29 12:26:31 +00:00
ModelAbstract.h # Minor particle system fixes. 2011-04-29 12:26:31 +00:00
ModelDef.cpp Add automatic 'root' prop point when loading old PMDs 2010-11-20 20:16:06 +00:00
ModelDef.h Add automatic 'root' prop point when loading old PMDs 2010-11-20 20:16:06 +00:00
ObjectBase.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
ObjectBase.h # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
ObjectEntry.cpp Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals. 2011-04-05 20:32:03 +00:00
ObjectEntry.h # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
ObjectManager.cpp Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals. 2011-04-05 20:32:03 +00:00
ObjectManager.h Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals. 2011-04-05 20:32:03 +00:00
Overlay.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
ParticleEmitter.cpp # Minor particle system fixes. 2011-04-29 12:26:31 +00:00
ParticleEmitter.h # Minor particle system fixes. 2011-04-29 12:26:31 +00:00
ParticleEmitterType.cpp # Minor particle system fixes. 2011-04-29 12:26:31 +00:00
ParticleEmitterType.h # Minor particle system fixes. 2011-04-29 12:26:31 +00:00
ParticleManager.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
ParticleManager.h # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Patch.cpp # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
Patch.h # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
RenderableObject.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ShaderManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ShaderProgram.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ShaderProgram.h Fix warning 2011-03-26 20:38:42 +00:00
ShaderTechnique.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ShaderTechnique.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
SkeletonAnim.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
SkeletonAnimManager.h replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!) 2011-02-19 21:24:39 +00:00
Sprite.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Sprite.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Terrain.cpp # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
Terrain.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
TerrainProperties.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
TerrainProperties.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TerrainTextureEntry.cpp refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
TerrainTextureEntry.h Be more robust to broken terrain property files. 2011-02-05 13:13:57 +00:00
TerrainTextureManager.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
TerrainTextureManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Texture.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TextureConverter.cpp major refactor of file/io and alignment code. requires update-workspaces 2011-04-29 19:10:34 +00:00
TextureConverter.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
TextureManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
TextureManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
Unit.cpp Fix entity ID association with animations. Fixes #790. 2011-04-20 00:04:05 +00:00
Unit.h Fix entity ID association with animations. Fixes #790. 2011-04-20 00:04:05 +00:00
UnitAnimation.cpp Fix entity ID association with animations. Fixes #790. 2011-04-20 00:04:05 +00:00
UnitAnimation.h Fix entity ID association with animations. Fixes #790. 2011-04-20 00:04:05 +00:00
UnitManager.cpp Fix GCC 4.6 "set but not used" warnings 2011-04-07 16:34:51 +00:00
UnitManager.h Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game. 2011-04-02 12:51:42 +00:00