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BinarySerializer.cpp
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Increase serializer reserved buffer space to cope with huge maps.
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2010-11-30 12:24:46 +00:00 |
BinarySerializer.h
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
DebugSerializer.cpp
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
DebugSerializer.h
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
HashSerializer.cpp
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Convert serialization code to use less virtuals and allow more inlining.
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2010-05-25 19:01:30 +00:00 |
HashSerializer.h
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Convert serialization code to use less virtuals and allow more inlining.
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2010-05-25 19:01:30 +00:00 |
IDeserializer.cpp
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
IDeserializer.h
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
ISerializer.cpp
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
ISerializer.h
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
SerializedScriptTypes.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
SerializeTemplates.h
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Fix serialization of most components
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2010-10-23 19:59:40 +00:00 |
StdDeserializer.cpp
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Support new SpiderMonkey API.
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2010-11-16 23:00:52 +00:00 |
StdDeserializer.h
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
StdSerializer.cpp
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Add STL-compatible pool allocator.
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2010-05-25 19:24:14 +00:00 |
StdSerializer.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |