0ad/source/simulation2/serialization
2010-11-30 12:24:46 +00:00
..
BinarySerializer.cpp Increase serializer reserved buffer space to cope with huge maps. 2010-11-30 12:24:46 +00:00
BinarySerializer.h Fix serialization of most components 2010-10-23 19:59:40 +00:00
DebugSerializer.cpp Fix serialization of most components 2010-10-23 19:59:40 +00:00
DebugSerializer.h Fix serialization of most components 2010-10-23 19:59:40 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp Fix serialization of most components 2010-10-23 19:59:40 +00:00
IDeserializer.h Fix serialization of most components 2010-10-23 19:59:40 +00:00
ISerializer.cpp Fix serialization of most components 2010-10-23 19:59:40 +00:00
ISerializer.h Fix serialization of most components 2010-10-23 19:59:40 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SerializeTemplates.h Fix serialization of most components 2010-10-23 19:59:40 +00:00
StdDeserializer.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
StdDeserializer.h Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
StdSerializer.cpp Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
StdSerializer.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00