forked from 0ad/0ad
Matei
1e3f5f5d3e
- Entity templates are now per-player, along with an unowned "unmodified" version of each template that should be used to find the original values of the stats. This can be accessed in the scripts as <template>.unmodified. - Fixed a pathfinder crash when the last path from the engine had 0 elements (just ignoring this for now). - Units should no longer become purple when they upgrade in rank. Refs #3. This was SVN commit r3863. |
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DOMEvent.cpp | ||
DOMEvent.h | ||
EventTypes.h | ||
GameEvents.h | ||
JSConversions.cpp | ||
JSConversions.h | ||
JSSerialization.h | ||
ScriptableComplex.cpp | ||
ScriptableComplex.h | ||
ScriptableObject.cpp | ||
ScriptableObject.h | ||
ScriptCustomTypes.cpp | ||
ScriptCustomTypes.h | ||
ScriptGlue.cpp | ||
ScriptGlue.h | ||
ScriptingHost.cpp | ||
ScriptingHost.h | ||
SpiderMonkey.h | ||
SynchedJSObject.cpp | ||
SynchedJSObject.h |