0ad/source/ps/Singleton.h

68 lines
1.5 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// AUTHOR: Michael Reiland
// FILENAME: Singleton.h
// PURPOSE: Provides a base template class for Singletons
//
// USEAGE: class myClass : Singleton<myClass>{};
//
// INFO: This implementation was originally copied from:
//
// Enginuity, Part II
// Memory Management, Error Logging, and Utility Classes;
// or, How To Forget To Explode Your Underwear
// by Richard "superpig" Fine
//
// hosted at Gamedev.net at
// http://gamedev.net/reference/articles/article1954.asp
//
// MODIFIED: 07.09.2003 mreiland
#ifndef _TEMPLATE_SINGLETON
#define _TEMPLATE_SINGLETON
#include "lib/debug.h"
template<typename T>
class Singleton
{
static T* ms_singleton;
public:
Singleton()
{
debug_assert( !ms_singleton );
// use a cunning trick to get the singleton pointing to the start of
// the whole, rather than the start of the Singleton part of the object
uintptr_t offset = (uintptr_t)(T*)1 - (uintptr_t)(Singleton<T>*)(T*)1;
ms_singleton = (T*)((uintptr_t)this + offset);
}
~Singleton()
{
debug_assert( ms_singleton );
ms_singleton = 0;
}
static T& GetSingleton()
{
debug_assert( ms_singleton );
return *ms_singleton;
}
static T* GetSingletonPtr()
{
debug_assert( ms_singleton );
return ms_singleton;
}
static bool IsInitialised()
{
return (ms_singleton != 0);
}
};
template <typename T>
T* Singleton<T>::ms_singleton = 0;
#endif