..
gaia
#New stone mine
2006-07-17 19:40:23 +00:00
other
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
structures
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
units
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
foundation_1x1.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
foundation_2x2.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
foundation_3x3.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
foundation_4x4.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
foundation_5x5.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_corpse.xml
New entities and associated changes to scripts.
2005-12-15 21:55:18 +00:00
template_entity_full.xml
Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case).
2006-07-17 00:58:37 +00:00
template_entity_quasi.xml
Added a simpler entity init function for quasi-entites to speed up simulation init time.
2006-07-02 04:30:33 +00:00
template_entity.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_foundation.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_gaia_flora_bush_berry.xml
GUI Updates:
2006-03-03 00:02:01 +00:00
template_gaia_flora_bush.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_carob.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_oak.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_pine.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar_lombardy.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_flora_tree.xml
GUI Updates:
2006-03-03 00:02:01 +00:00
template_gaia_flora.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_gaia_geo_mineral.xml
This was SVN commit r4129.
2006-07-17 19:21:38 +00:00
template_gaia_geo_rock.xml
This was SVN commit r4129.
2006-07-17 19:21:38 +00:00
template_gaia_geo.xml
This was SVN commit r4131.
2006-07-17 19:40:36 +00:00
template_gaia.xml
Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case).
2006-07-17 00:58:37 +00:00
template_structure_civic_civil_centre.xml
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
template_structure_civic_house.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure_civic_temple.xml
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
template_structure_civic.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_structure_defense_scout_tower.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure_defense_wall_gate.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure_defense_wall_tower.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure_defense_wall.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure_economic_farmstead.xml
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
template_structure_economic_market.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure_economic_mill.xml
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
template_structure_economic.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_structure_gaia_settlement.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure_military_barracks.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure_military_dock.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure_military_fortress.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure_military.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_structure_resource_corral.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure_resource_field.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure_resource.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_structure_special.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_structure.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_unit_cavalry_melee_spearman.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee_swordsman.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee.xml
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
template_unit_cavalry_ranged_archer.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged_javelinist.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged.xml
fixes
2006-01-22 11:08:27 +00:00
template_unit_cavalry.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_unit_fauna_breed_passive.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_unit_fauna_breed.xml
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
template_unit_fauna_herd_passive.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_unit_fauna_herd.xml
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
template_unit_fauna_hunt_aggressive.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_defensive.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_passive.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_skittish.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_violent.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_aggressive.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_unit_fauna_wild_defensive.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_unit_fauna_wild_passive.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_unit_fauna_wild_violent.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_unit_fauna_wild.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_fauna.xml
XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
2006-08-01 03:29:10 +00:00
template_unit_hero.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_unit_infantry_melee_spearman.xml
Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes.
2006-07-23 17:26:37 +00:00
template_unit_infantry_melee_swordsman.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_infantry_melee.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_infantry_ranged_archer.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_javelinist.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_slinger.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_infantry.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_unit_mechanical_ship_bireme.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_merchant.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_quinquereme.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_trireme.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_unit_mechanical_siege_ballista.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege_onager.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_ram.xml
AI stance properties and extended animal templates.
2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege.xml
Correcting the drunken units walking over uneven terrain
2006-05-13 04:57:40 +00:00
template_unit_mechanical.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_super_cavalry.xml
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
template_unit_super_infantry.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_super_siege.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_super.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_unit_support_female_citizen.xml
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
template_unit_support_healer.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_support_trader.xml
Added the new entities.
2005-12-15 22:58:31 +00:00
template_unit_support.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00
template_unit.xml
Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
2006-08-08 03:44:15 +00:00