.. |
scripting
|
Linux/GCC Compat(tm)
|
2004-11-07 21:30:47 +00:00 |
BaseEntity.cpp
|
Added semi-intelligent text parser for XMLs - so that numeric properties on entities are no longer stored as strings instead.
|
2004-11-27 20:02:51 +00:00 |
BaseEntity.h
|
s/Prometheus/Pyrogenesis/
|
2004-12-05 21:56:09 +00:00 |
BaseEntityCollection.cpp
|
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
|
2004-12-07 02:04:38 +00:00 |
BaseEntityCollection.h
|
Added some support for user profiles
|
2004-10-23 14:39:28 +00:00 |
BoundingObjects.cpp
|
Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
|
2004-07-23 10:56:52 +00:00 |
BoundingObjects.h
|
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
|
2004-10-07 19:23:35 +00:00 |
Collision.cpp
|
Minor changes to sound-script interface.
|
2004-11-15 22:30:01 +00:00 |
Collision.h
|
Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
|
2004-07-23 10:56:52 +00:00 |
Entity.cpp
|
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
|
2005-02-04 23:16:42 +00:00 |
Entity.h
|
This was SVN commit r1803.
|
2005-01-24 06:14:13 +00:00 |
EntityHandles.cpp
|
Combat code, some scripting, broken network, and fixed some bugs.
|
2004-11-11 07:09:32 +00:00 |
EntityHandles.h
|
types.h => lib/types.h (avoid name collision)
|
2005-02-26 15:13:15 +00:00 |
EntityManager.cpp
|
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
|
2005-01-18 00:46:18 +00:00 |
EntityManager.h
|
This was SVN commit r1736.
|
2005-01-18 10:49:32 +00:00 |
EntityMessage.h
|
Linux/GCC Compat
|
2004-11-23 23:56:10 +00:00 |
EntityOrders.h
|
Combat code, some scripting, broken network, and fixed some bugs.
|
2004-11-11 07:09:32 +00:00 |
EntityProperties.cpp
|
Linux/GCC Compat(tm)
|
2004-11-07 21:30:47 +00:00 |
EntityProperties.h
|
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
|
2004-10-07 19:23:35 +00:00 |
EntityStateProcessing.cpp
|
Attempted to minimise dependencies between header files (to make compilation minorly faster)
|
2004-12-12 19:43:55 +00:00 |
EntitySupport.h
|
Linux/GCC Compat
|
2004-11-23 23:56:10 +00:00 |
EventHandlers.cpp
|
Linux/GCC Compat
|
2004-11-23 23:56:10 +00:00 |
EventHandlers.h
|
Minor changes to sound-script interface.
|
2004-11-15 22:30:01 +00:00 |
PathfindEngine.cpp
|
Linux/GCC Compat
|
2004-11-23 23:56:10 +00:00 |
PathfindEngine.h
|
Combat code, some scripting, broken network, and fixed some bugs.
|
2004-11-11 07:09:32 +00:00 |
PathfindSparse.cpp
|
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
|
2005-02-09 23:19:48 +00:00 |
PathfindSparse.h
|
Combat code, some scripting, broken network, and fixed some bugs.
|
2004-11-11 07:09:32 +00:00 |
Scheduler.cpp
|
Fix to restore setInterval() to its former functioning glory.
|
2004-12-02 23:36:47 +00:00 |
Scheduler.h
|
Combat code, some scripting, broken network, and fixed some bugs.
|
2004-11-11 07:09:32 +00:00 |
ScriptObject.cpp
|
- Created JSMap
|
2005-02-21 17:13:31 +00:00 |
ScriptObject.h
|
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
|
2005-01-18 00:46:18 +00:00 |
Simulation.cpp
|
Moved g_Gui.TickObjects to the main render loop and update the scheduler when no game is running
|
2004-12-18 23:25:58 +00:00 |
Simulation.h
|
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
|
2005-01-07 00:47:44 +00:00 |
TurnManager.cpp
|
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
|
2005-01-17 04:52:02 +00:00 |
TurnManager.h
|
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
|
2005-01-17 04:52:02 +00:00 |