0ad/source/ps/ConfigDB.h
Ykkrosh ea29b5fac2 # Simplified local configuration changes.
default.cfg shouldn't be edited by normal users; local.cfg can be used
for any local tweaks.
Removed old profile files, since they add clutter and aren't useful yet.

This was SVN commit r6919.
2009-06-23 17:48:34 +00:00

160 lines
5.0 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
CConfigDB - Load, access and store configuration variables
TDD : http://forums.wildfiregames.com/0ad/index.php?showtopic=1125
OVERVIEW:
JavaScript:
All the javascript interfaces are provided through the global object
g_ConfigDB.
g_ConfigDB Properties:
system:
All CFG_SYSTEM values are linked to properties of this object.
a=g_ConfigDB.system.foo; is equivalent to C++ code
g_ConfigDB.GetValue(CFG_SYSTEM, "foo");
mod: Ditto, but linked to CFG_MOD
user: Ditto, but linked to CFG_USER
default: Ditto, but linked to CFG_DEFAULT
g_ConfigDB Functions: None so far
ConfigNamespace Functions: (applicable to the system, mod or user
properties of g_ConfigDB)
boolean WriteFile(boolean useVFS, string path):
JS interface to g_ConfigDB.WriteFile - should work exactly the
same.
boolean Reload() => g_ConfigDB.Reload()
void SetFile() => g_ConfigDB.SetConfigFile()
*/
#ifndef INCLUDED_CONFIGDB
#define INCLUDED_CONFIGDB
#include "Pyrogenesis.h"
#include "Parser.h"
#include "CStr.h"
#include "Singleton.h"
// Namespace priorities: User supersedes mod supersedes system.
// Command-line arguments override everything.
enum EConfigNamespace
{
CFG_DEFAULT,
CFG_SYSTEM,
CFG_MOD,
CFG_USER,
CFG_COMMAND,
CFG_LAST
};
typedef CParserValue CConfigValue;
typedef std::vector<CParserValue> CConfigValueSet;
#define g_ConfigDB CConfigDB::GetSingleton()
class CConfigDB: public Singleton<CConfigDB>
{
static std::map <CStr, CConfigValueSet> m_Map[];
static CStr m_ConfigFile[];
static bool m_UseVFS[];
public:
// NOTE: Construct the Singleton Object *after* JavaScript init, so that
// the JS interface can be registered.
CConfigDB();
// GetValue()
// Attempt to find a config variable with the given name; will search all
// namespaces from system up to the specified namespace.
//
// Returns a pointer to the config value structure for the variable, or
// NULL if such a variable could not be found
CConfigValue *GetValue(EConfigNamespace ns, const CStr& name);
// GetValues()
// Attempt to retrieve a vector of values corresponding to the given setting;
// will search all namespaces from system up to the specified namespace.
//
// Returns a pointer to the vector, or NULL if the setting could not be found.
CConfigValueSet *GetValues(EConfigNamespace ns, const CStr& name);
// CreateValue()
// Create a new config value in the specified namespace. If such a
// variable already exists, the old value is returned and the effect is
// exactly the same as that of GetValue()
//
// Returns a pointer to the value of the newly created config variable, or
// that of the already existing config variable.
CConfigValue *CreateValue(EConfigNamespace ns, const CStr& name);
// SetConfigFile()
// Set the path to the config file used to populate the specified namespace
// Note that this function does not actually load the config file. Use
// the Reload() method if you want to read the config file at the same time.
//
// 'path': The path to the config file.
// VFS: relative to VFS root
// non-VFS: relative to current working directory (binaries/data/)
// 'useVFS': true if the path is a VFS path, false if it is a real path
void SetConfigFile(EConfigNamespace ns, bool useVFS, const CStr& path);
// Reload()
// Reload the config file associated with the specified config namespace
// (the last config file path set with SetConfigFile)
//
// Returns:
// true: if the reload succeeded,
// false: if the reload failed
bool Reload(EConfigNamespace);
// WriteFile()
// Write the current state of the specified config namespace to the file
// specified by 'path'
//
// Returns:
// true: if the config namespace was successfully written to the file
// false: if an error occured
bool WriteFile(EConfigNamespace ns, bool useVFS, const CStr& path);
};
// stores the value of the given key into <destination>. this quasi-template
// convenience wrapper on top of CConfigValue::Get* simplifies user code and
// avoids "assignment within condition expression" warnings.
#define CFG_GET_SYS_VAL(name, type, destination)\
STMT(\
CConfigValue* val = g_ConfigDB.GetValue(CFG_SYSTEM, name);\
if(val)\
val->Get##type(destination);\
)
#define CFG_GET_USER_VAL(name, type, destination)\
STMT(\
CConfigValue* val = g_ConfigDB.GetValue(CFG_USER, name);\
if(val)\
val->Get##type(destination);\
)
#endif