0ad/source
2005-10-29 03:18:27 +00:00
..
graphics Transform normals using the original bone matrix instead of the inverse of the 2005-10-28 19:25:47 +00:00
gui DevIL: Improved quality of DXT5 alpha compression. 2005-10-24 23:45:52 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib wrap placement new in #include "nommgr.h" so that it works with memory tracker enabled 2005-10-29 03:18:27 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common. 2005-10-27 16:53:41 +00:00
renderer Transform normals using the original bone matrix instead of the inverse of the 2005-10-28 19:25:47 +00:00
scripting change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common. 2005-10-27 16:53:41 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks. 2005-10-28 01:43:16 +00:00
main.cpp Atlas: Bits of tool-related code. 2005-10-24 01:53:03 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00