0ad/source
2005-03-21 13:33:21 +00:00
..
graphics Mostly complete support for random actors 2005-03-22 17:09:36 +00:00
gui Disabled mipmaps on GUI textures and cursors 2005-03-17 00:06:51 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib Fixed a failure caused by "Intel(R) 82845G/GL/GE/PE/GV Graphics Controller" being preposterously long 2005-03-20 21:34:01 +00:00
maths Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
ps documented and revised after review by philip (thanks!) - progress is now calculated from estimated duration; next instead of current description is returned 2005-03-21 13:33:21 +00:00
renderer add instrumentation to see what's slow when starting a session 2005-03-18 22:02:20 +00:00
scripting On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
simulation On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
sound add pitch shift capability to snd.cpp and JS binding 2005-03-09 16:17:26 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools Actor Editor: pretty colours 2005-03-20 00:46:39 +00:00
main.cpp Fixed another missing posix.h. Documented a little bit of main.cpp. 2005-03-18 23:04:29 +00:00
ProgrammingSchedule.xls marked a few of my completed tasks as such 2005-02-26 15:38:41 +00:00