forked from 0ad/0ad
57 lines
2.9 KiB
Plaintext
57 lines
2.9 KiB
Plaintext
0AD Terrain Editor
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Notes:
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------
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- Load/Save facility is available for scenarios, but there's no guarantee that scenarios generated in the current version will be loadable in subsequent versions
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- Texture browser is under Map->Texture Tools
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- current texture for painting in top box
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- click texture in list to use it for painting
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- Heightmap textures (used via "Map -> Load Terrain" must be TGAs; the heightmap is always generated from the red component of the texture
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- Other textures must be a power of 2 in both width and height, but don't necessarily need to be square)
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- Getting around:
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- mouse wheel - zoom in/out
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- click and drag on minimap
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- RTS style scroll navigation
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- Screenshot hotkey on F9, for anyone that wants : these are saved as consecutive numbered TGAs in a "screenshots" subdirectory of the directory containing ScEd.exe
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- counter resets to 1 each time the editor is restarted, so copy TGAs somewhere else to preserve them
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- probably more use later on when submitting graphics bugs
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Elevation Tools
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1. Raise/Lower: use left mouse to raise, and right mouse to lower terrain. "Brush Effect" indicates scale of alteration
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2. Smooth: use left mouse to smooth. "Brush Effect" indicates "scale" of smoothing.
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Unit Tools
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To create a new object to add to the scenario:
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1. Go to Map->Unit Tools
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2. Click Add
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3. Enter the name of the new unit
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4. On the next page, enter the name of the 0adm file, and the name of texture to use on the model. The "..." button will bring up
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a file browser to search for valid files
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5. Click "Update" to rebuild the model data
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6. Click "<<<" to return to the scenario editor
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Notes:
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- if you re-export an SMD file, it is possible to update existing models in the scene using that file:
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- Go to Tools->SMD Conversion; and convert the file, overwriting the existing filename
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- Go to Map->Unit Tools->Add, then click "Update" on the Object Properties Page. Click "<<<" and everything should
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be redrawn with the new model.
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- bad texture files, or bad model data aren't yet handled correctly - you'll either get a crash, or no model shown
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- there's no trackball yet - the view in the Object Editor is fixed at the minute; if the model is offset from the origin, it's possible
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you won't see it
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To apply models to the terrain, just highlight the object name in the list, and left click somewhere in the world view.
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Known Issues
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- crash on certain video cards using VBOs; eg Radeons in laptops
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- minimap not always updating when painting textures/altering elevation
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- textures loaded by the engine are locked once opened
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- ie it's not possible to resave textures from (eg) Photoshop are reload them
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- either have to restart editor, or save to different name; appreciate this isn't much fun, will be fixed for next release, hopefully.
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- incorrect normals/colour interpolation along terrain "creases" |