..
res
GameView: made file-scope data static (prevents accidental/evil use from other files and name collisions)
2005-10-15 21:15:33 +00:00
sysdep
CInput: swapped direction of mouse-wheel scrolling.
2005-10-14 21:59:08 +00:00
adts.cpp
fix for vc7 (incomplete type in container). also some updates to vfs
2004-05-08 01:11:51 +00:00
adts.h
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
allocators.cpp
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00
allocators.h
dyn_array: added matrix allocator for convenience. renamed to "allocators.cpp" (now contains several of them)
2005-10-12 15:51:26 +00:00
byte_order.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
byte_order.h
add 64-bit endian-safe read; also bit_mask
2005-09-18 18:10:23 +00:00
config.h
fix 64bit bug: wsdl defined SDL_Event.user.code as intptr_t, but real SDL doesn't. brought that in line and fixed GUIHotkey code.
2005-10-13 19:11:22 +00:00
debug_stl.cpp
- color -> colour
2005-08-10 01:12:03 +00:00
debug_stl.h
- debug_stl: revert to char* for all program symbols (helpful due to preprocessor limitation)
2005-07-03 22:36:24 +00:00
debug.cpp
More explicit %ls instead of %s for wide strings.
2005-09-26 23:36:17 +00:00
debug.h
GameView: removed unused ancient camera code.
2005-10-07 21:09:29 +00:00
detect.cpp
sysdep: add restrict keyword (placebo if not supported)
2005-10-12 04:22:44 +00:00
detect.h
hopefully fixed bug #57 (limit on version info length was too low). while at it, made cpu_type's length externally visible; split sound stuff into sysdep/snd.h (as with gfx, cpu, mem) and in general cleaned up a bit.
2005-04-19 17:07:05 +00:00
glext_funcs.h
sysdep: add restrict keyword (placebo if not supported)
2005-10-12 04:22:44 +00:00
input.cpp
host of changes to accommodate Atlas:
2005-08-14 23:34:37 +00:00
input.h
host of changes to accommodate Atlas:
2005-08-14 23:34:37 +00:00
lf_alloc.cpp
- config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros
2005-08-09 16:23:19 +00:00
lib.cpp
inlined bits and bit_mask for efficiency (as suggested by philip - thanks!)
2005-09-19 23:40:33 +00:00
lib.h
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
lockfree.cpp
some infrastructure for self-tests: gets rid of boilerplate code.
2005-09-02 02:47:25 +00:00
lockfree.h
some infrastructure for self-tests: gets rid of boilerplate code.
2005-09-02 02:47:25 +00:00
mmgr.cpp
- config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros
2005-08-09 16:23:19 +00:00
mmgr.h
TextureManager: stopped memory leaks
2005-08-09 21:26:40 +00:00
nommgr.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
ogl.cpp
sysdep: add restrict keyword (placebo if not supported)
2005-10-12 04:22:44 +00:00
ogl.h
sysdep: add restrict keyword (placebo if not supported)
2005-10-12 04:22:44 +00:00
posix_types.h
- config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros
2005-08-09 16:23:19 +00:00
posix.h
Linux/GCC Compat, added some includes, ported inline assembly stuff to gnu syntax (and misc. cleanup in ia32.cpp)
2005-09-12 23:37:52 +00:00
precompiled.cpp
Linux/GCC compat, a few newlines at end of file, minor changes
2004-06-02 15:31:55 +00:00
precompiled.h
Linux/GCC Compat, added some includes, ported inline assembly stuff to gnu syntax (and misc. cleanup in ia32.cpp)
2005-09-12 23:37:52 +00:00
sdl.h
- config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros
2005-08-09 16:23:19 +00:00
self_test.cpp
lib.cpp: forgot to use TEST (for self-test)
2005-09-02 18:38:25 +00:00
self_test.h
guirenderer: fix bug that was breaking the ScEd button in main menu. it was calling glEnable/glActiveTextureUnit before ogl_tex_bind, which is now also doing that.
2005-09-04 19:48:26 +00:00
string_s.cpp
- update load times
2005-09-21 16:42:56 +00:00
string_s.h
comments/cosmetics;
2005-09-27 15:20:56 +00:00
timer.cpp
new cumulative timer as requested for entity slowdown investigation.
2005-10-10 17:33:34 +00:00
timer.h
new cumulative timer as requested for entity slowdown investigation.
2005-10-10 17:33:34 +00:00
types.h
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
wstring_s.cpp
implementation of secure CRT string functions
2005-02-28 15:27:04 +00:00