0ad/source/network
Ykkrosh 64daef95df Fix chat to use GUID instead of host ID.
Fix randomly incorrect player names.
Fix script errors when connecting to an invalid IP address.
Adjust the server/client disconnection messages to be a bit more
accurate.

This was SVN commit r7946.
2010-08-14 19:45:22 +00:00
..
tests Complain more informatively about incorrect ENet versions 2010-08-10 21:49:33 +00:00
fsm.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
fsm.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetClient.cpp Made chat messages send a GUID rather than a user name 2010-08-14 15:34:36 +00:00
NetClient.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetHost.cpp Complain more informatively about incorrect ENet versions 2010-08-10 21:49:33 +00:00
NetHost.h Fix non-PCH builds 2010-07-07 10:39:41 +00:00
NetMessage.cpp Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetMessage.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetMessages.h Made chat messages send a GUID rather than a user name 2010-08-14 15:34:36 +00:00
NetMessageSim.cpp Fix non-PCH builds 2010-07-07 10:39:41 +00:00
NetServer.cpp Fix chat to use GUID instead of host ID. 2010-08-14 19:45:22 +00:00
NetServer.h Add setTurnLength() function for hacky fixing of network lag. 2010-08-13 16:42:53 +00:00
NetSession.cpp Complain more informatively about incorrect ENet versions 2010-08-10 21:49:33 +00:00
NetSession.h Handle disconnections better. 2010-07-06 19:54:17 +00:00
NetStats.cpp Complain more informatively about incorrect ENet versions 2010-08-10 21:49:33 +00:00
NetStats.h Add ENet stats to profile viewer. 2010-07-03 13:15:01 +00:00
NetTurnManager.cpp Add setTurnLength() function for hacky fixing of network lag. 2010-08-13 16:42:53 +00:00
NetTurnManager.h Add setTurnLength() function for hacky fixing of network lag. 2010-08-13 16:42:53 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00