0ad/source/scripting
janwas 67777bd159 cursor: remove old Win32 implementation
main: add new variable for clarity

scriptglue: massive refactor. added docs, rearranged into groups,
eliminate forward decls, consistent param checking, some progress on
consistent naming and formatting.

This was SVN commit r2492.
2005-07-20 00:57:17 +00:00
..
DOMEvent.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
DOMEvent.h Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00
EventTypes.h - Linux/GCC (as usual :P) 2005-05-18 05:32:09 +00:00
GameEvents.h - Linux/GCC (as usual :P) 2005-05-18 05:32:09 +00:00
JSConversions.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
JSConversions.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
JSSerialization.h rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
ScriptableComplex.h VS2005 compatibility fixes and warning adjustments: 2005-07-02 21:42:55 +00:00
ScriptableObject.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
ScriptableObject.h rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
ScriptCustomTypes.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
ScriptCustomTypes.h Fixed a few memory leaks as well as the CPlayer/SColour crash-on-exit bug 2005-01-23 01:36:47 +00:00
ScriptGlue.cpp cursor: remove old Win32 implementation 2005-07-20 00:57:17 +00:00
ScriptGlue.h cursor: remove old Win32 implementation 2005-07-20 00:57:17 +00:00
ScriptingHost.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
ScriptingHost.h all JS-dependent code now includes scripting/SpiderMonkey.h instead of <js*.h> directly - see rationale in that header. 2005-06-22 02:23:46 +00:00
SpiderMonkey.h all JS-dependent code now includes scripting/SpiderMonkey.h instead of <js*.h> directly - see rationale in that header. 2005-06-22 02:23:46 +00:00
SynchedJSObject.cpp Revamped CNetClient/CNetServer JS Interface and new CGameAttributes 2005-01-19 22:32:25 +00:00
SynchedJSObject.h Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00