0ad/source/scriptinterface/tests/test_ScriptVal.h
Ykkrosh f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00

51 lines
1.4 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptVal.h"
#include "js/jsapi.h"
class TestScriptVal : public CxxTest::TestSuite
{
public:
void test_rooting()
{
ScriptInterface script("Test", "Test", ScriptInterface::CreateRuntime());
JSContext* cx = script.GetContext();
JSObject* obj = JS_NewObject(cx, NULL, NULL, NULL);
TS_ASSERT(obj);
CScriptValRooted root(cx, OBJECT_TO_JSVAL(obj));
JS_GC(cx);
jsval val = INT_TO_JSVAL(123);
TS_ASSERT(JS_SetProperty(cx, obj, "test", &val));
JS_GC(cx);
jsval rval;
TS_ASSERT(JS_GetProperty(cx, obj, "test", &rval));
TS_ASSERT(JSVAL_IS_INT(rval));
TS_ASSERT(JSVAL_TO_INT(rval) == 123);
}
};